Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_media.qh
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1#pragma once
2
3#include "dialog.qh"
6 ATTRIB(XonoticMediaDialog, title, string, _("Media"));
7 ATTRIB(XonoticMediaDialog, name, string, "media");
8 ATTRIB(XonoticMediaDialog, tooltip, string, _("Read the guide, listen to Xonotic music tracks, and view your demos and screenshots"));
9 ATTRIB(XonoticMediaDialog, color, vector, SKINCOLOR_DIALOG_MEDIA);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(Dialog, closeButton, entity)
virtual void fill()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92