Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_media.qh
Go to the documentation of this file.
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#pragma once
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3
#include "
dialog.qh
"
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CLASS
(
XonoticMediaDialog
,
XonoticDialog
)
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METHOD
(
XonoticMediaDialog
,
fill
,
void
(
entity
));
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ATTRIB
(
XonoticMediaDialog
,
title
,
string
, _(
"Media"
));
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ATTRIB
(
XonoticMediaDialog
,
name
,
string
,
"media"
);
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ATTRIB
(
XonoticMediaDialog
,
tooltip
,
string
, _(
"Read the guide, listen to Xonotic music tracks, and view your demos and screenshots"
));
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ATTRIB
(
XonoticMediaDialog
,
color
,
vector
, SKINCOLOR_DIALOG_MEDIA);
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ATTRIB
(
XonoticMediaDialog
,
intendedWidth
,
float
, 0.96);
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ATTRIB
(
XonoticMediaDialog
,
rows
,
float
, 18);
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ATTRIB
(
XonoticMediaDialog
,
columns
,
float
, 6);
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ENDCLASS
(
XonoticMediaDialog
)
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Dialog::ATTRIB
ATTRIB(Dialog, closeButton, entity)
XonoticDialog
Definition
dialog.qh:4
XonoticMediaDialog
Definition
dialog_media.qh:4
XonoticMediaDialog::columns
float columns
Definition
dialog_media.qh:12
XonoticMediaDialog::intendedWidth
float intendedWidth
Definition
dialog_media.qh:10
XonoticMediaDialog::fill
virtual void fill()
XonoticMediaDialog::title
string title
Definition
dialog_media.qh:6
XonoticMediaDialog::rows
float rows
Definition
dialog_media.qh:11
XonoticMediaDialog::tooltip
string tooltip
Definition
dialog_media.qh:8
XonoticMediaDialog::color
vector color
Definition
dialog_media.qh:9
XonoticMediaDialog::name
string name
Definition
dialog_media.qh:7
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
vector
vector
Definition
self.qh:92
dialog.qh
menu
xonotic
dialog_media.qh
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