Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_multiplayer_join_serverinfo.qh
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1#pragma once
2
3#include "dialog.qh"
7 ATTRIB(XonoticServerInfoDialog, title, string, _("Server Info"));
8 ATTRIB(XonoticServerInfoDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER);
14
15 ATTRIB(XonoticServerInfoTab, currentServerName, string);
16 ATTRIB(XonoticServerInfoTab, currentServerCName, string);
17 ATTRIB(XonoticServerInfoTab, currentServerType, string);
18 ATTRIB(XonoticServerInfoTab, currentServerMap, string);
19 ATTRIB(XonoticServerInfoTab, currentServerPlayers, string);
20 ATTRIB(XonoticServerInfoTab, currentServerNumPlayers, string);
21 ATTRIB(XonoticServerInfoTab, currentServerNumBots, string);
22 ATTRIB(XonoticServerInfoTab, currentServerNumFreeSlots, string);
23 ATTRIB(XonoticServerInfoTab, currentServerMod, string);
24 ATTRIB(XonoticServerInfoTab, currentServerVersion, string);
25 ATTRIB(XonoticServerInfoTab, currentServerKey, string);
26 ATTRIB(XonoticServerInfoTab, currentServerID, string);
27 ATTRIB(XonoticServerInfoTab, currentServerEncrypt, string);
28 ATTRIB(XonoticServerInfoTab, currentServerPure, string);
29 ATTRIB(XonoticServerInfoTab, currentServerStatsStatus, string);
30
32
33void Join_Click(entity btn, entity me);
34
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(XonoticServerInfoDialog, infoTab, entity)
virtual void loadServerInfo()
void Join_Click(entity btn, entity me)
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92