Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_multiplayer_join_termsofservice.qh
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1#pragma once
2
3#include "tab.qh"
16
17void AdditionalServerInfo_OnGet(entity fh, entity pass, int status);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void fill()
ATTRIB(XonoticServerToSTab, textBox, entity)
virtual void loadToS()
void AdditionalServerInfo_OnGet(entity fh, entity pass, int status)
#define pass(name, colormin, colormax)
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92