Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_settings_game_crosshair.qh
Go to the documentation of this file.
1
#pragma once
2
3
#include "
tab.qh
"
4
CLASS
(
XonoticGameCrosshairSettingsTab
,
XonoticTab
)
5
METHOD
(
XonoticGameCrosshairSettingsTab
,
fill
,
void
(
entity
));
6
METHOD
(
XonoticGameCrosshairSettingsTab
,
showNotify
,
void
(
entity
));
7
ATTRIB
(
XonoticGameCrosshairSettingsTab
,
title
,
string
, _(
"Crosshair"
));
8
ATTRIB
(
XonoticGameCrosshairSettingsTab
,
intendedWidth
,
float
, 0.9);
9
ATTRIB
(
XonoticGameCrosshairSettingsTab
,
rows
,
float
, 15.5);
10
ATTRIB
(
XonoticGameCrosshairSettingsTab
,
columns
,
float
, 6.2);
11
ENDCLASS
(
XonoticGameCrosshairSettingsTab
)
12
entity
makeXonoticGameCrosshairSettingsTab
();
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticGameCrosshairSettingsTab
Definition
dialog_settings_game_crosshair.qh:4
XonoticGameCrosshairSettingsTab::fill
virtual void fill()
XonoticGameCrosshairSettingsTab::title
string title
Definition
dialog_settings_game_crosshair.qh:7
XonoticGameCrosshairSettingsTab::intendedWidth
float intendedWidth
Definition
dialog_settings_game_crosshair.qh:8
XonoticGameCrosshairSettingsTab::rows
float rows
Definition
dialog_settings_game_crosshair.qh:9
XonoticGameCrosshairSettingsTab::columns
float columns
Definition
dialog_settings_game_crosshair.qh:10
XonoticGameCrosshairSettingsTab::showNotify
virtual void showNotify()
XonoticTab
Definition
tab.qh:4
XonoticTab::ATTRIB
ATTRIB(XonoticTab, backgroundImage, string)
makeXonoticGameCrosshairSettingsTab
entity makeXonoticGameCrosshairSettingsTab()
Definition
dialog_settings_game_crosshair.qc:15
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
tab.qh
menu
xonotic
dialog_settings_game_crosshair.qh
Generated on
for Xonotic QuakeC by
1.14.0