19 me.configureDialog(me);
35 _(
"Set a different crosshair for each weapon, good if you play without weapon models")));
90 me.TD(me, 1, 2.8, e =
makeXonoticCheckBox_T(0,
"crosshair_ring", _(
"Use rings to indicate weapon status"),
"-"));
109 e.formatString =
"%";
113 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
114 me.TD(me, 1, 2.8, e =
makeXonoticCheckBox(0,
"crosshair_dot", _(
"Enable center crosshair dot")));
132 e.formatString =
"%";
141 me.TD(me, 1, 1.8, e =
makeXonoticRadioButton(1,
"crosshair_dot_color_custom",
"0", _(
"Use normal color")));
157 me.TD(me, 1, 3, e =
makeXonoticCheckBox(0,
"crosshair_effect_scalefade", _(
"Smooth effects of crosshairs")));
160 me.TD(me, 1, 3, e =
makeXonoticCheckBox(0,
"crosshair_hittest", _(
"Perform hit tests for the crosshair")));
164 me.TD(me, 1, 2.8, e =
makeXonoticCheckBox(0,
"crosshair_hittest_blur_wall", _(
"Blur if obstructed by an obstacle")));
169 me.TD(me, 1, 2.8, e =
makeXonoticCheckBox(0,
"crosshair_hittest_blur_teammate", _(
"Blur if obstructed by a teammate")));
174 me.TD(me, 1, 2.8, e =
makeXonoticCheckBoxEx(1.25, 1,
"crosshair_hittest", _(
"Shrink if obstructed by a teammate")));
178 me.TD(me, 1, 3, e =
makeXonoticCheckBoxEx(0.5, 0,
"crosshair_hitindication", _(
"Animate crosshair when hitting an enemy")));
181 me.TD(me, 1, 3, e =
makeXonoticCheckBoxEx(0.25, 0,
"crosshair_pickup", _(
"Animate crosshair when picking up an item")));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity makeXonoticColorpickerString(string theCvar, string theDefaultCvar)
entity makeXonoticCrosshairPicker()
entity makeXonoticCrosshairPreview()
entity makeXonoticGameCrosshairSettingsTab()
void XonoticGameCrosshairSettingsTab_showNotify(entity me)
void XonoticGameCrosshairSettingsTab_fill(entity me)
entity makeXonoticTextLabel(float theAlign, string theText)
entity makeXonoticHeaderLabel(string theText)
entity makeXonoticCheckBox_T(float isInverted, string theCvar, string theText, string theTooltip)
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
entity makeXonoticCheckBoxEx(float theYesValue, float theNoValue, string theCvar, string theText)
entity makeXonoticSlider(float theValueMin, float theValueMax, float theValueStep, string theCvar)