Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_settings_game_hud.qh
Go to the documentation of this file.
1
#pragma once
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3
#include "
tab.qh
"
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CLASS
(
XonoticGameHUDSettingsTab
,
XonoticTab
)
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METHOD
(
XonoticGameHUDSettingsTab
,
fill
,
void
(
entity
));
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METHOD
(
XonoticGameHUDSettingsTab
,
showNotify
,
void
(
entity
));
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ATTRIB
(
XonoticGameHUDSettingsTab
,
title
,
string
, _(
"HUD"
));
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ATTRIB
(
XonoticGameHUDSettingsTab
,
intendedWidth
,
float
, 0.9);
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ATTRIB
(
XonoticGameHUDSettingsTab
,
rows
,
float
, 15.5);
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ATTRIB
(
XonoticGameHUDSettingsTab
,
columns
,
float
, 6.2);
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ENDCLASS
(
XonoticGameHUDSettingsTab
)
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entity
makeXonoticGameHUDSettingsTab
();
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void
HUDSetup_Start
(
entity
me,
entity
btn);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticGameHUDSettingsTab
Definition
dialog_settings_game_hud.qh:4
XonoticGameHUDSettingsTab::fill
virtual void fill()
XonoticGameHUDSettingsTab::title
string title
Definition
dialog_settings_game_hud.qh:7
XonoticGameHUDSettingsTab::columns
float columns
Definition
dialog_settings_game_hud.qh:10
XonoticGameHUDSettingsTab::showNotify
virtual void showNotify()
XonoticGameHUDSettingsTab::intendedWidth
float intendedWidth
Definition
dialog_settings_game_hud.qh:8
XonoticGameHUDSettingsTab::rows
float rows
Definition
dialog_settings_game_hud.qh:9
XonoticTab
Definition
tab.qh:4
XonoticTab::ATTRIB
ATTRIB(XonoticTab, backgroundImage, string)
HUDSetup_Start
void HUDSetup_Start(entity me, entity btn)
Definition
dialog_settings_game_hudconfirm.qc:6
makeXonoticGameHUDSettingsTab
entity makeXonoticGameHUDSettingsTab()
Definition
dialog_settings_game_hud.qc:27
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
tab.qh
menu
xonotic
dialog_settings_game_hud.qh
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