Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_settings_game_hud.qh
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1#pragma once
2
3#include "tab.qh"
13void HUDSetup_Start(entity me, entity btn);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void showNotify()
ATTRIB(XonoticTab, backgroundImage, string)
void HUDSetup_Start(entity me, entity btn)
entity makeXonoticGameHUDSettingsTab()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269