Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_settings_game_hud.qh File Reference
#include "tab.qh"
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Classes

class  XonoticGameHUDSettingsTab

Functions

void HUDSetup_Start (entity me, entity btn)
entity makeXonoticGameHUDSettingsTab ()

Function Documentation

◆ HUDSetup_Start()

void HUDSetup_Start ( entity me,
entity btn )

Definition at line 6 of file dialog_settings_game_hudconfirm.qc.

7{
9 localcmd("map _hudsetup\n");
10 else
11 localcmd("togglemenu 0\n");
12
13 localcmd("_hud_configure 1\n");
14}
const int GAME_ISSERVER
Definition menu.qh:11
const int GAME_CONNECTED
Definition menu.qh:12
int gamestatus
Definition menu.qh:16
void localcmd(string command,...)

References entity(), GAME_CONNECTED, GAME_ISSERVER, gamestatus, and localcmd().

Referenced by HUDSetup_Check_Gamestatus(), and XonoticHUDConfirmDialog_fill().

◆ makeXonoticGameHUDSettingsTab()

entity makeXonoticGameHUDSettingsTab ( )

Definition at line 27 of file dialog_settings_game_hud.qc.

28{
29 entity me;
31 me.configureDialog(me);
32 return me;
33}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define NEW(cname,...)
Definition oo.qh:117

References entity(), and NEW.