Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_singleplayer_winner.qh
Go to the documentation of this file.
1
#pragma once
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3
#include "
dialog.qh
"
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CLASS
(
XonoticWinnerDialog
,
XonoticDialog
)
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METHOD
(
XonoticWinnerDialog
,
fill
,
void
(
entity
));
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METHOD
(
XonoticWinnerDialog
,
focusEnter
,
void
(
entity
));
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ATTRIB
(
XonoticWinnerDialog
,
title
,
string
, _(
"Winner"
));
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ATTRIB
(
XonoticWinnerDialog
,
color
,
vector
, SKINCOLOR_DIALOG_SINGLEPLAYER);
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ATTRIB
(
XonoticWinnerDialog
,
intendedWidth
,
float
, 0.32);
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ATTRIB
(
XonoticWinnerDialog
,
rows
,
float
, 12);
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ATTRIB
(
XonoticWinnerDialog
,
columns
,
float
, 3);
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ENDCLASS
(
XonoticWinnerDialog
)
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Dialog::ATTRIB
ATTRIB(Dialog, closeButton, entity)
XonoticDialog
Definition
dialog.qh:4
XonoticWinnerDialog
Definition
dialog_singleplayer_winner.qh:4
XonoticWinnerDialog::intendedWidth
float intendedWidth
Definition
dialog_singleplayer_winner.qh:9
XonoticWinnerDialog::focusEnter
virtual void focusEnter()
XonoticWinnerDialog::title
string title
Definition
dialog_singleplayer_winner.qh:7
XonoticWinnerDialog::rows
float rows
Definition
dialog_singleplayer_winner.qh:10
XonoticWinnerDialog::fill
virtual void fill()
XonoticWinnerDialog::columns
float columns
Definition
dialog_singleplayer_winner.qh:11
XonoticWinnerDialog::color
vector color
Definition
dialog_singleplayer_winner.qh:8
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
vector
vector
Definition
self.qh:92
dialog.qh
menu
xonotic
dialog_singleplayer_winner.qh
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