Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
door_secret.qh
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1#pragma once
2
3
4const int DOOR_SECRET_OPEN_ONCE = BIT(0); // stays open - LEGACY, set wait to -1 instead
5const int DOOR_SECRET_1ST_LEFT = BIT(1); // 1st move is left of arrow
6const int DOOR_SECRET_1ST_DOWN = BIT(2); // 1st move is down from arrow
7const int DOOR_SECRET_NO_SHOOT = BIT(3); // only opened by trigger
8const int DOOR_SECRET_YES_SHOOT = BIT(4); // shootable even if targeted
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
const int DOOR_SECRET_1ST_DOWN
Definition door_secret.qh:6
const int DOOR_SECRET_NO_SHOOT
Definition door_secret.qh:7
const int DOOR_SECRET_YES_SHOOT
Definition door_secret.qh:8
const int DOOR_SECRET_OPEN_ONCE
Definition door_secret.qh:4
const int DOOR_SECRET_1ST_LEFT
Definition door_secret.qh:5