Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
door_secret.qh
Go to the documentation of this file.
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#pragma once
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const
int
DOOR_SECRET_OPEN_ONCE
=
BIT
(0);
// stays open - LEGACY, set wait to -1 instead
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const
int
DOOR_SECRET_1ST_LEFT
=
BIT
(1);
// 1st move is left of arrow
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const
int
DOOR_SECRET_1ST_DOWN
=
BIT
(2);
// 1st move is down from arrow
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const
int
DOOR_SECRET_NO_SHOOT
=
BIT
(3);
// only opened by trigger
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const
int
DOOR_SECRET_YES_SHOOT
=
BIT
(4);
// shootable even if targeted
BIT
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition
bits.qh:8
DOOR_SECRET_1ST_DOWN
const int DOOR_SECRET_1ST_DOWN
Definition
door_secret.qh:6
DOOR_SECRET_NO_SHOOT
const int DOOR_SECRET_NO_SHOOT
Definition
door_secret.qh:7
DOOR_SECRET_YES_SHOOT
const int DOOR_SECRET_YES_SHOOT
Definition
door_secret.qh:8
DOOR_SECRET_OPEN_ONCE
const int DOOR_SECRET_OPEN_ONCE
Definition
door_secret.qh:4
DOOR_SECRET_1ST_LEFT
const int DOOR_SECRET_1ST_LEFT
Definition
door_secret.qh:5
common
mapobjects
func
door_secret.qh
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