Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
draw_core.qh
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1#pragma once
2#include "../strafehud.qh"
3
4void StrafeHUD_DrawStrafeMeter(float, float, float, float, float, bool, float);
5void StrafeHUD_DrawAngleIndicator(float, vector, float, int, bool, bool, vector, float, float);
6void StrafeHUD_DrawAngleIndicatorLine(vector, float, int, vector, float);
7void StrafeHUD_DrawAngleIndicatorArrow(float, float, vector, vector, float, bool);
8void StrafeHUD_DrawDirectionIndicator(int, bool, bool);
void StrafeHUD_DrawAngleIndicatorLine(vector, float, int, vector, float)
Definition draw_core.qc:163
void StrafeHUD_DrawDirectionIndicator(int, bool, bool)
Definition draw_core.qc:200
void StrafeHUD_DrawAngleIndicatorArrow(float, float, vector, vector, float, bool)
Definition draw_core.qc:184
void StrafeHUD_DrawAngleIndicator(float, vector, float, int, bool, bool, vector, float, float)
Definition draw_core.qc:140
void StrafeHUD_DrawStrafeMeter(float, float, float, float, float, bool, float)
Definition draw_core.qc:5
vector
Definition self.qh:92