Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
physics.qh
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1#pragma once
2
15
18// TODO: remove
float com_phys_acc_rate_air_strafe
Definition physics.qh:12
float com_phys_acc_rate_air
Definition physics.qh:11
float com_phys_gravity
Definition physics.qh:16
float com_phys_acc_rate
Definition physics.qh:10
float com_phys_vel_max
Definition physics.qh:7
bool com_phys_vel_2d
Definition physics.qh:22
bool com_phys_air
Definition physics.qh:20
bool com_phys_water
Definition physics.qh:23
float com_phys_gravity_factor
Definition physics.qh:17
bool move_qcphysics
Definition physics.qh:25
vector com_phys_pos_prev
Definition physics.qh:4
bool com_phys_ladder
Definition physics.qh:21
vector com_phys_vel
Definition physics.qh:6
vector com_phys_pos
Definition physics.qh:4
vector com_phys_ang_prev
Definition physics.qh:5
float com_phys_friction
Definition physics.qh:14
float com_phys_vel_max_air
Definition physics.qh:8
bool com_phys_ground
Definition physics.qh:19
vector com_phys_ang
Definition physics.qh:5
float com_phys_vel_max_air_strafe
Definition physics.qh:9
float com_phys_acc_rate_air_stop
Definition physics.qh:13
bool com_phys_friction_air
Definition physics.qh:24
#define COMPONENT(com)
Components always interpolate from the previous state.
Definition lib.qh:8