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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| COMPONENT (phys) | |
| COMPONENT | ( | phys | ) |
| float com_phys_acc_rate |
Definition at line 10 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| float com_phys_acc_rate_air |
Definition at line 11 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| float com_phys_acc_rate_air_stop |
Definition at line 13 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| float com_phys_acc_rate_air_strafe |
Definition at line 12 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| bool com_phys_air |
Definition at line 20 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| vector com_phys_ang |
Definition at line 5 of file physics.qh.
| vector com_phys_ang_prev |
Definition at line 5 of file physics.qh.
| float com_phys_friction |
Definition at line 14 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| bool com_phys_friction_air |
Definition at line 24 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| float com_phys_gravity |
Definition at line 16 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| float com_phys_gravity_factor |
Definition at line 17 of file physics.qh.
Referenced by sys_phys_simulate_simple().
| bool com_phys_ground |
Definition at line 19 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| bool com_phys_ladder |
Definition at line 21 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| vector com_phys_pos |
Definition at line 4 of file physics.qh.
Referenced by sys_phys_simulate_simple().
| vector com_phys_pos_prev |
Definition at line 4 of file physics.qh.
| vector com_phys_vel |
Definition at line 6 of file physics.qh.
Referenced by sys_phys_simulate_simple().
| bool com_phys_vel_2d |
Definition at line 22 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| float com_phys_vel_max |
Definition at line 7 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| float com_phys_vel_max_air |
Definition at line 8 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| float com_phys_vel_max_air_strafe |
Definition at line 9 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| bool com_phys_water |
Definition at line 23 of file physics.qh.
Referenced by sys_phys_simulate(), and sys_phys_update().
| bool move_qcphysics |
Definition at line 25 of file physics.qh.
Referenced by ClientConnect(), Player_Physics(), set_movetype(), and sys_phys_update().