3#define particleeffectnum(e) \
4 _particleeffectnum(e.eent_eff_name)
7 #define pointparticles(effect, org, vel, howmany) \
8 Send_Effect(effect, org, vel, howmany)
9 #define trailparticles(e, effect, org, vel) \
10 ((!e) ? Send_Effect(effect, org, vel, 0) \
11 : __trailparticles(e, particleeffectnum(effect), org, vel))
13 #define pointparticles(effect, org, vel, howmany) \
14 __pointparticles(particleeffectnum(effect), org, vel, howmany)
15 #define trailparticles(e, effect, org, vel) \
16 __trailparticles(e, particleeffectnum(effect), org, vel)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector eent_net_color_max
entity Create_Effect_Entity(string eff_name, bool eff_trail)
vector eent_net_color_min
#define new_pure(class)
purely logical entities (not linked to the area grid)