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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | particleeffectnum(e) |
| #define | pointparticles(effect, org, vel, howmany) |
| #define | pointparticles(effect, org, vel, howmany) |
| #define | trailparticles(e, effect, org, vel) |
| #define | trailparticles(e, effect, org, vel) |
Functions | |
| entity | Create_Effect_Entity (string eff_name, bool eff_trail) |
Variables | |
| string | eent_eff_name |
| bool | eent_eff_trail |
| int | m_id |
| #define particleeffectnum | ( | e | ) |
Definition at line 3 of file effect.qh.
Referenced by bumble_raygun_draw(), CSQCModel_Effects_Apply(), GameCommand_trace(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), Projectile_DrawTrail(), Spawn_Draw(), spawnfunc(), and void().
| #define pointparticles | ( | effect, | |
| org, | |||
| vel, | |||
| howmany ) |
Definition at line 6 of file effect.qh.
| #define pointparticles | ( | effect, | |
| org, | |||
| vel, | |||
| howmany ) |
Definition at line 6 of file effect.qh.
Referenced by Draw_ArcBeam(), generator_draw(), ItemDraw(), NET_HANDLE(), NET_HANDLE(), ons_ControlPoint_Icon_Damage(), racer_frame(), turret_die(), turret_draw(), turret_gibboom(), void(), and void().
| #define trailparticles | ( | e, | |
| effect, | |||
| org, | |||
| vel ) |
Definition at line 8 of file effect.qh.
| #define trailparticles | ( | e, | |
| effect, | |||
| org, | |||
| vel ) |
Definition at line 8 of file effect.qh.
Referenced by Draw_ArcBeam_callback(), fireBullet_falloff(), fireBullet_trace_callback(), and void().
| int m_id |
Definition at line 18 of file effect.qh.
Referenced by Inventory_pickupitem(), NET_HANDLE(), NET_HANDLE(), REGISTER(), StatusEffects_gettime(), turret_construct(), turret_die(), turret_draw2d(), turret_fire(), turret_initialize(), turret_respawn(), turret_think(), and weaponorder_cmp().