Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
effectinfo_nades.inc File Reference
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Macros

#define nade(name, colormin1, colormax1, colormin2, colormax2)
#define nade_burn(name, colormin1, colormax1, colormin2, colormax2)
#define nade_explode(name, colorlight, colormin1, colormax1, colormin2, colormax2, colormin3, colormax3)

Functions

 nade (blue, "0x006cff", "0x0600ff", "0x0600ff", "0x9794ff") nade(red
 nade (brown, "0x5454ff", "0x5454ff", "0x5454ff", "0xa2a2ff") nade(purple
 nade (neutral, "0xFFFFFF", "0xFFFFFF", "0xFFFFFF", "0xFFFFFF") nade(green
 nade (yellow, "0xFFFF0F", "0xFFFF0F", "0xFFFF0F", "0xFFFF0F") nade(pink
 nade_burn (brown, "0x5454ff", "0x5454ff", "0x5454ff", "0xa2a2ff") nade_burn(purple
 nade_burn (neutral, "0xFFFFFF", "0xFFFFFF", "0xFFFFFF", "0xFFFFFF") nade_burn(green
 nade_burn (red, "0xff0000", "0xff3c00", "0xff0000", "0xffa2a2") nade_burn(blue
 nade_burn (yellow, "0xFFFF0F", "0xFFFF0F", "0xFFFF0F", "0xFFFF0F") nade_burn(pink
 nade_explode (blue, '20.0 20.0 100.0', "0x80C0FF", "0x80C0FF", "0x629dff", "0x0018ff", "0x006cff", "0x0600ff") nade_explode(red
 nade_explode (brown, '100.0 20.0 20.0', "0x5454ff", "0xa2a2ff", "0x5454ff", "0x5454ff", "0x0000ff", "0xa2a2ff") nade_explode(purple
 nade_explode (neutral, '100.0 20.0 20.0', "0xff0000", "0xffa2a2", "0xFFFFFF", "0xFFFFFF", "0xff0000", "0xffa2a2") nade_explode(green
 nade_explode (yellow, '100.0 20.0 20.0', "0xff0000", "0xffa2a2", "0xFFFF0F", "0xFFFF0F", "0xff0000", "0xffa2a2") nade_explode(pink

Macro Definition Documentation

◆ nade

#define nade ( name,
colormin1,
colormax1,
colormin2,
colormax2 )

Definition at line 1 of file effectinfo_nades.inc.

1#define nade(name, colormin1, colormax1, colormin2, colormax2) \
2 DEF(nade_##name); \
3 SUB(nade_##name) { \
4 MY(alpha_min) = 100; \
5 MY(alpha_max) = 100; \
6 MY(alpha_fade) = 250; \
7 MY(color_min) = colormin1; \
8 MY(color_max) = colormax1; \
9 MY(sizeincrease) = -1; \
10 MY(size_min) = 3; \
11 MY(size_max) = 3; \
12 MY(tex_min) = 65; \
13 MY(tex_max) = 65; \
14 MY(trailspacing) = 1; \
15 MY(type) = "smoke"; \
16 } \
17 SUB(nade_##name) /* fire */ { \
18 MY(alpha_min) = 30; \
19 MY(alpha_max) = 30; \
20 MY(alpha_fade) = 150; \
21 MY(color_min) = colormin2; \
22 MY(color_max) = colormax2; \
23 MY(notunderwater) = true; \
24 MY(sizeincrease) = -10; \
25 MY(size_min) = 15; \
26 MY(size_max) = 25; \
27 MY(tex_min) = 65; \
28 MY(tex_max) = 65; \
29 MY(trailspacing) = 8; \
30 MY(type) = "smoke"; \
31 } \
32 SUB(nade_##name) /* bubbles */ { \
33 MY(alpha_min) = 256; \
34 MY(alpha_max) = 256; \
35 MY(alpha_fade) = 256; \
36 MY(bounce) = 1.500000; \
37 MY(color_min) = colormin1; \
38 MY(color_max) = colormax1; \
39 MY(gravity) = -0.125000; \
40 MY(liquidfriction) = 4; \
41 MY(size_min) = 1; \
42 MY(size_max) = 1; \
43 MY(tex_min) = 62; \
44 MY(tex_max) = 62; \
45 MY(trailspacing) = 16; \
46 MY(type) = "bubble"; \
47 MY(underwater) = true; \
48 MY(velocityjitter) = '16.0 16.0 16.0'; \
49 } \
50 /**/

Referenced by nade(), nade(), nade(), nade(), nade_customize(), nade_pickup(), nade_prime(), nades_CheckThrow(), and spawn_held_nade().

◆ nade_burn

#define nade_burn ( name,
colormin1,
colormax1,
colormin2,
colormax2 )

Definition at line 62 of file effectinfo_nades.inc.

62#define nade_burn(name, colormin1, colormax1, colormin2, colormax2) \
63 DEF(nade_##name##_burn); \
64 SUB(nade_##name##_burn) { \
65 MY(alpha_min) = 100; \
66 MY(alpha_max) = 100; \
67 MY(alpha_fade) = 250; \
68 MY(color_min) = colormin1; \
69 MY(color_max) = colormax1; \
70 MY(sizeincrease) = -1; \
71 MY(size_min) = 5; \
72 MY(size_max) = 5; \
73 MY(tex_min) = 65; \
74 MY(tex_max) = 65; \
75 MY(trailspacing) = 1; \
76 MY(type) = "smoke"; \
77 } \
78 SUB(nade_##name##_burn) /* fire */ { \
79 MY(alpha_min) = 200; \
80 MY(alpha_max) = 200; \
81 MY(alpha_fade) = 1000; \
82 MY(color_min) = colormin2; \
83 MY(color_max) = colormax2; \
84 MY(notunderwater) = true; \
85 MY(sizeincrease) = -30; \
86 MY(size_min) = 45; \
87 MY(size_max) = 25; \
88 MY(tex_min) = 65; \
89 MY(tex_max) = 65; \
90 MY(trailspacing) = 64; \
91 MY(type) = "smoke"; \
92 } \
93 SUB(nade_##name##_burn) /* bubbles */ { \
94 MY(alpha_min) = 256; \
95 MY(alpha_max) = 256; \
96 MY(alpha_fade) = 256; \
97 MY(bounce) = 1.500000; \
98 MY(color_min) = colormin1; \
99 MY(color_max) = colormax1; \
100 MY(gravity) = -0.125000; \
101 MY(liquidfriction) = 4; \
102 MY(size_min) = 1; \
103 MY(size_max) = 1; \
104 MY(tex_min) = 62; \
105 MY(tex_max) = 62; \
106 MY(trailspacing) = 16; \
107 MY(type) = "bubble"; \
108 MY(underwater) = true; \
109 MY(velocityjitter) = '16.0 16.0 16.0'; \
110 } \
111 SUB(nade_##name##_burn) { \
112 MY(alpha_min) = 300; \
113 MY(alpha_max) = 900; \
114 MY(alpha_fade) = 1500; \
115 MY(color_min) = colormin1; \
116 MY(color_max) = colormax1; \
117 MY(originjitter) = '2.0 2.0 2.0'; \
118 MY(startangle_min) = -180; \
119 MY(startangle_max) = 180; \
120 MY(spin_min) = 20; \
121 MY(spin_max) = -20; \
122 MY(sizeincrease) = -40; \
123 MY(size_min) = 15; \
124 MY(size_max) = 25; \
125 MY(tex_min) = 71; \
126 MY(tex_max) = 73; \
127 MY(trailspacing) = 16; \
128 MY(type) = "smoke"; \
129 MY(velocityjitter) = '10.0 10.0 10.0'; \
130 } \
131 /**/

Referenced by nade_burn(), nade_burn(), nade_burn(), and nade_burn().

◆ nade_explode

#define nade_explode ( name,
colorlight,
colormin1,
colormax1,
colormin2,
colormax2,
colormin3,
colormax3 )

Definition at line 143 of file effectinfo_nades.inc.

143#define nade_explode(name, colorlight, colormin1, colormax1, colormin2, colormax2, colormin3, colormax3) \
144 DEF(nade_##name##_explode); \
145 SUB(nade_##name##_explode) { \
146 MY(alpha_min) = 256; \
147 MY(alpha_max) = 256; \
148 MY(countabsolute) = 1; \
149 MY(lightcolor) = colorlight; \
150 MY(lightradiusfade) = 1500; \
151 MY(lightradius) = 300; \
152 MY(originjitter) = '26.0 26.0 26.0'; \
153 MY(size_min) = 88; \
154 MY(size_max) = 88; \
155 MY(tex_min) = 8; \
156 MY(tex_max) = 16; \
157 MY(type) = "decal"; \
158 } \
159 SUB(nade_##name##_explode) /* shockwave */ { \
160 MY(alpha_min) = 80; \
161 MY(alpha_max) = 80; \
162 MY(alpha_fade) = 650; \
163 MY(color_min) = colormin1; \
164 MY(color_max) = colormax1; \
165 MY(countabsolute) = 1; \
166 MY(sizeincrease) = 1800; \
167 MY(size_min) = 32; \
168 MY(size_max) = 32; \
169 MY(tex_min) = 33; \
170 MY(tex_max) = 33; \
171 MY(type) = "smoke"; \
172 MY(velocitymultiplier) = 44; \
173 } \
174 SUB(nade_##name##_explode) /* fire */ { \
175 MY(airfriction) = 30; \
176 MY(alpha_min) = 400; \
177 MY(alpha_max) = 656; \
178 MY(alpha_fade) = 2000; \
179 MY(color_min) = colormin2; \
180 MY(color_max) = colormax2; \
181 MY(count) = 16; \
182 MY(notunderwater) = true; \
183 MY(originjitter) = '50.0 50.0 50.0'; \
184 MY(startangle_min) = -180; \
185 MY(startangle_max) = 180; \
186 MY(spin_min) = -9; \
187 MY(spin_max) = 9; \
188 MY(sizeincrease) = 555; \
189 MY(size_min) = 20; \
190 MY(size_max) = 24; \
191 MY(tex_min) = 48; \
192 MY(tex_max) = 55; \
193 MY(type) = "smoke"; \
194 MY(velocityjitter) = '320.0 320.0 320.0'; \
195 } \
196 SUB(nade_##name##_explode) /* fire stretched */ { \
197 MY(airfriction) = -9; \
198 MY(alpha_min) = 1500; \
199 MY(alpha_max) = 3000; \
200 MY(alpha_fade) = 13000; \
201 MY(color_min) = colormin2; \
202 MY(color_max) = colormax2; \
203 MY(count) = 8; \
204 MY(sizeincrease) = 40; \
205 MY(size_min) = 60; \
206 MY(size_max) = 90; \
207 MY(stretchfactor) = 80; \
208 MY(tex_min) = 48; \
209 MY(tex_max) = 55; \
210 MY(type) = "spark"; \
211 MY(velocityjitter) = '30.0 30.0 30.0'; \
212 } \
213 SUB(nade_##name##_explode) /* smoke */ { \
214 MY(airfriction) = 0.040000; \
215 MY(alpha_min) = 128; \
216 MY(alpha_max) = 328; \
217 MY(alpha_fade) = 390; \
218 MY(blend) = "alpha"; \
219 MY(color_min) = "0x222222"; \
220 MY(color_max) = "0x000000"; \
221 MY(count) = 32; \
222 MY(gravity) = 0.400000; \
223 MY(originjitter) = '50.0 50.0 10.0'; \
224 MY(startangle_min) = -180; \
225 MY(startangle_max) = 180; \
226 MY(spin_min) = 2; \
227 MY(spin_max) = -2; \
228 MY(sizeincrease) = 50; \
229 MY(size_min) = 60; \
230 MY(size_max) = 30; \
231 MY(tex_max) = 7; \
232 MY(type) = "smoke"; \
233 MY(velocityjitter) = '200.0 200.0 200.0'; \
234 MY(velocityoffset) = '0.0 0.0 180.0'; \
235 } \
236 SUB(nade_##name##_explode) /* underwater bubbles */ { \
237 MY(alpha_min) = 128; \
238 MY(alpha_max) = 256; \
239 MY(alpha_fade) = 64; \
240 MY(bounce) = 1.500000; \
241 MY(color_min) = "0x404040"; \
242 MY(color_max) = "0x808080"; \
243 MY(count) = 32; \
244 MY(gravity) = -0.125000; \
245 MY(liquidfriction) = 0.250000; \
246 MY(originjitter) = '16.0 16.0 16.0'; \
247 MY(size_min) = 3; \
248 MY(size_max) = 6; \
249 MY(tex_min) = 62; \
250 MY(tex_max) = 62; \
251 MY(type) = "bubble"; \
252 MY(underwater) = true; \
253 MY(velocityjitter) = '196.0 196.0 196.0'; \
254 } \
255 SUB(nade_##name##_explode) /* bouncing sparks */ { \
256 MY(airfriction) = 1; \
257 MY(alpha_min) = 644; \
258 MY(alpha_max) = 956; \
259 MY(alpha_fade) = 484; \
260 MY(bounce) = 1.600000; \
261 MY(color_min) = colormin3; \
262 MY(color_max) = colormax3; \
263 MY(count) = 8; \
264 MY(gravity) = 1; \
265 MY(liquidfriction) = 0.800000; \
266 MY(notunderwater) = true; \
267 MY(originjitter) = '16.0 16.0 16.0'; \
268 MY(size_min) = 1; \
269 MY(size_max) = 2; \
270 MY(tex_min) = 40; \
271 MY(tex_max) = 40; \
272 MY(type) = "spark"; \
273 MY(velocityjitter) = '424.0 424.0 624.0'; \
274 MY(velocityoffset) = '0.0 0.0 80.0'; \
275 } \
276 SUB(nade_##name##_explode) /* notbouncing sparks */ { \
277 MY(airfriction) = 0.700000; \
278 MY(alpha_min) = 644; \
279 MY(alpha_max) = 956; \
280 MY(alpha_fade) = 684; \
281 MY(color_min) = colormin3; \
282 MY(color_max) = colormax3; \
283 MY(count) = 16; \
284 MY(gravity) = 0.500000; \
285 MY(liquidfriction) = 0.800000; \
286 MY(originjitter) = '16.0 16.0 16.0'; \
287 MY(size_min) = 1; \
288 MY(size_max) = 2; \
289 MY(tex_min) = 40; \
290 MY(tex_max) = 40; \
291 MY(type) = "spark"; \
292 MY(velocityjitter) = '424.0 424.0 624.0'; \
293 MY(velocityoffset) = '0.0 0.0 80.0'; \
294 } \
295 SUB(nade_##name##_explode) /* debris */ { \
296 MY(alpha_min) = 644; \
297 MY(alpha_max) = 956; \
298 MY(alpha_fade) = 2500; \
299 MY(color_min) = colormin3; \
300 MY(color_max) = colormax3; \
301 MY(count) = 8; \
302 MY(notunderwater) = true; \
303 MY(originjitter) = '64.0 64.0 64.0'; \
304 MY(startangle_min) = -180; \
305 MY(startangle_max) = 180; \
306 MY(spin_min) = -100; \
307 MY(spin_max) = 100; \
308 MY(size_min) = 20; \
309 MY(size_max) = 40; \
310 MY(tex_min) = 71; \
311 MY(tex_max) = 73; \
312 MY(type) = "smoke"; \
313 MY(velocityjitter) = '324.0 324.0 324.0'; \
314 } \
315 /**/

Referenced by nade_explode(), nade_explode(), nade_explode(), and nade_explode().

Function Documentation

◆ nade() [1/4]

nade ( blue ,
"0x006cff" ,
"0x0600ff" ,
"0x0600ff" ,
"0x9794ff"  )

References nade.

◆ nade() [2/4]

nade ( brown ,
"0x5454ff" ,
"0x5454ff" ,
"0x5454ff" ,
"0xa2a2ff"  )

References nade.

◆ nade() [3/4]

nade ( neutral ,
"0xFFFFFF" ,
"0xFFFFFF" ,
"0xFFFFFF" ,
"0xFFFFFF"  )

References nade.

◆ nade() [4/4]

nade ( yellow ,
"0xFFFF0F" ,
"0xFFFF0F" ,
"0xFFFF0F" ,
"0xFFFF0F"  )

References nade.

◆ nade_burn() [1/4]

nade_burn ( brown ,
"0x5454ff" ,
"0x5454ff" ,
"0x5454ff" ,
"0xa2a2ff"  )

References nade_burn.

◆ nade_burn() [2/4]

nade_burn ( neutral ,
"0xFFFFFF" ,
"0xFFFFFF" ,
"0xFFFFFF" ,
"0xFFFFFF"  )

References nade_burn.

◆ nade_burn() [3/4]

nade_burn ( red ,
"0xff0000" ,
"0xff3c00" ,
"0xff0000" ,
"0xffa2a2"  )

References nade_burn.

◆ nade_burn() [4/4]

nade_burn ( yellow ,
"0xFFFF0F" ,
"0xFFFF0F" ,
"0xFFFF0F" ,
"0xFFFF0F"  )

References nade_burn.

◆ nade_explode() [1/4]

nade_explode ( blue ,
'20.0 20.0 100.0' ,
"0x80C0FF" ,
"0x80C0FF" ,
"0x629dff" ,
"0x0018ff" ,
"0x006cff" ,
"0x0600ff"  )

References nade_explode.

◆ nade_explode() [2/4]

nade_explode ( brown ,
'100.0 20.0 20.0' ,
"0x5454ff" ,
"0xa2a2ff" ,
"0x5454ff" ,
"0x5454ff" ,
"0x0000ff" ,
"0xa2a2ff"  )

References nade_explode.

◆ nade_explode() [3/4]

nade_explode ( neutral ,
'100.0 20.0 20.0' ,
"0xff0000" ,
"0xffa2a2" ,
"0xFFFFFF" ,
"0xFFFFFF" ,
"0xff0000" ,
"0xffa2a2"  )

References nade_explode.

◆ nade_explode() [4/4]

nade_explode ( yellow ,
'100.0 20.0 20.0' ,
"0xff0000" ,
"0xffa2a2" ,
"0xFFFF0F" ,
"0xFFFF0F" ,
"0xff0000" ,
"0xffa2a2"  )

References nade_explode.