Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
flight.qh
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1#pragma once
2
4
5#ifdef SVQC
8#endif // SVQC
9
11 ATTRIB(FlightBuff, m_name, string, _("Flight"));
12 ATTRIB(FlightBuff, netname, string, "flight");
13#ifndef SVQC
14 ATTRIB(FlightBuff, m_icon, string, "buff_flight");
15#endif
16#ifdef GAMEQC
18#endif
19 ATTRIB(FlightBuff, m_color, vector, '0.23 0.44 1');
21
23BUFF_SPAWNFUNCS(flight, BUFF_FLIGHT)
24BUFF_SPAWNFUNC_Q3COMPAT(item_flight, BUFF_FLIGHT)
#define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
Definition buffs.qh:78
#define REGISTER_BUFF(id, inst)
Definition buffs.qh:14
#define BUFF_SPAWNFUNCS(e, b)
Definition buffs.qh:72
Definition buffs.qh:17
vector m_color
Definition flight.qh:19
string netname
Definition flight.qh:12
int m_skin
Definition flight.qh:17
string m_name
Definition flight.qh:11
ATTRIB(StatusEffect, m_name, string)
float buff_flight_oldgravity
Definition flight.qh:6
bool buff_flight_crouchheld
Definition flight.qh:7
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92