Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
flight.qh
Go to the documentation of this file.
1
#pragma once
2
3
#include <
common/mutators/mutator/buffs/buffs.qh
>
4
5
#ifdef SVQC
6
.float
buff_flight_oldgravity
;
7
.bool
buff_flight_crouchheld
;
8
#endif
// SVQC
9
10
CLASS
(
FlightBuff
,
Buff
)
11
ATTRIB
(
FlightBuff
,
m_name
,
string
, _(
"Flight"
));
12
ATTRIB
(
FlightBuff
,
netname
,
string
,
"flight"
);
13
#ifndef SVQC
14
ATTRIB
(
FlightBuff
, m_icon,
string
,
"buff_flight"
);
15
#endif
16
#ifdef GAMEQC
17
ATTRIB
(
FlightBuff
,
m_skin
,
int
, 11);
18
#endif
19
ATTRIB
(
FlightBuff
,
m_color
,
vector
,
'0.23 0.44 1'
);
20
ENDCLASS
(
FlightBuff
)
21
22
REGISTER_BUFF
(FLIGHT,
NEW
(
FlightBuff
));
23
BUFF_SPAWNFUNCS
(flight, BUFF_FLIGHT)
24
BUFF_SPAWNFUNC_Q3COMPAT
(item_flight, BUFF_FLIGHT)
buffs.qh
BUFF_SPAWNFUNC_Q3COMPAT
#define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
Definition
buffs.qh:78
REGISTER_BUFF
#define REGISTER_BUFF(id, inst)
Definition
buffs.qh:14
BUFF_SPAWNFUNCS
#define BUFF_SPAWNFUNCS(e, b)
Definition
buffs.qh:72
Buff
Definition
buffs.qh:17
FlightBuff
Definition
flight.qh:10
FlightBuff::m_color
vector m_color
Definition
flight.qh:19
FlightBuff::netname
string netname
Definition
flight.qh:12
FlightBuff::m_skin
int m_skin
Definition
flight.qh:17
FlightBuff::m_name
string m_name
Definition
flight.qh:11
StatusEffect::ATTRIB
ATTRIB(StatusEffect, m_name, string)
buff_flight_oldgravity
float buff_flight_oldgravity
Definition
flight.qh:6
buff_flight_crouchheld
bool buff_flight_crouchheld
Definition
flight.qh:7
NEW
#define NEW(cname,...)
Definition
oo.qh:117
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
ATTRIB
#define ATTRIB(...)
Definition
oo.qh:148
vector
vector
Definition
self.qh:92
common
mutators
mutator
buffs
buff
flight.qh
Generated on
for Xonotic QuakeC by
1.14.0