var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float autocvar_cl_gibs_ticrate
void Violence_GibSplash(entity source, float type, float amount, entity attacker)
int autocvar_cl_gentle_gibs
bool autocvar_cl_gibs_sloppy
float autocvar_cl_gibs_lifetime
float autocvar_cl_gibs_damageforcescale
bool autocvar_cl_particlegibs
float autocvar_cl_gibs_velocity_up
int autocvar_cl_gibs_maxcount
float autocvar_cl_gibs_velocity_scale
float autocvar_cl_particles_quality
float autocvar_cl_gibs_avelocity_scale
void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker)
float autocvar_cl_gibs_velocity_random