Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
gibs.qh
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1#pragma once
2
3#ifdef GAMEQC
5#endif
6
7#ifdef CSQC
21#endif
22
23#ifdef SVQC
24void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker);
25void Violence_GibSplash(entity source, float type, float amount, entity attacker);
26#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float autocvar_cl_gibs_ticrate
Definition gibs.qh:13
void Violence_GibSplash(entity source, float type, float amount, entity attacker)
Definition gibs.qc:53
int autocvar_cl_gentle_gibs
Definition gibs.qh:8
bool autocvar_cl_gibs_sloppy
Definition gibs.qh:12
float autocvar_cl_gibs_lifetime
Definition gibs.qh:10
float autocvar_cl_gibs_damageforcescale
Definition gibs.qh:9
bool autocvar_cl_nogibs
Definition gibs.qh:18
bool autocvar_cl_particlegibs
Definition gibs.qh:19
float autocvar_cl_gibs_velocity_up
Definition gibs.qh:17
int autocvar_cl_gibs_maxcount
Definition gibs.qh:11
float autocvar_cl_gibs_velocity_scale
Definition gibs.qh:15
int autocvar_ekg
Definition gibs.qh:4
float autocvar_cl_particles_quality
Definition gibs.qh:20
float autocvar_cl_gibs_avelocity_scale
Definition gibs.qh:16
void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker)
Definition gibs.qc:23
float autocvar_cl_gibs_velocity_random
Definition gibs.qh:14
vector
Definition self.qh:92
vector org
Definition self.qh:92
int dir
Definition impulse.qc:89