Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
gravity.qh
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1#pragma once
2
3
4const int GRAVITY_STICKY = BIT(0); // keep gravity multiplier even after exiting the trigger_gravity
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
const int GRAVITY_START_DISABLED
Definition gravity.qh:5
const int GRAVITY_STICKY
Definition gravity.qh:4