float havocbot_role_timeout
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float havocbot_resetgoal(entity this)
float havocbot_keyboardtime
void havocbot_chooseenemy(entity this)
float randomdirectiontime
float havocbot_moveto(entity this, vector pos)
float havocbot_keyboardskill
void havocbot_movetogoal(entity this)
float havocbot_personal_waypoint_searchtime
entity havocbot_personal_waypoint
void havocbot_chooserole(entity this)
void havocbot_chooseweapon(entity this,.entity weaponentity)
void havocbot_keyboard_movement(entity this, vector destorg)
float bot_chooseweapontime
vector havocbot_dodge(entity this)
float havocbot_personal_waypoint_failcounter
void havocbot_aim(entity this)
float havocbot_stickenemy_time
float bot_stop_moving_timeout
void havocbot_bunnyhop(entity this, vector dir)
void havocbot_ai(entity this)
float havocbot_moveto_refresh_route(entity this)
float havocbot_chooseenemy_finished
void havocbot_setupbot(entity this)
void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)