Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
magnet.qh
Go to the documentation of this file.
1#pragma once
2
4
5#ifdef SVQC
7#endif // SVQC
8
10 ATTRIB(MagnetBuff, m_name, string, _("Magnet"));
11 ATTRIB(MagnetBuff, netname, string, "magnet");
12#ifndef SVQC
13 ATTRIB(MagnetBuff, m_icon, string, "buff_magnet");
14#endif
15#ifdef GAMEQC
17#endif
18 ATTRIB(MagnetBuff, m_color, vector, '1 0.95 0.18');
20
22BUFF_SPAWNFUNCS(magnet, BUFF_MAGNET)
#define REGISTER_BUFF(id, inst)
Definition buffs.qh:15
#define BUFF_SPAWNFUNCS(e, b)
Definition buffs.qh:70
Definition buffs.qh:17
string netname
Definition magnet.qh:11
int m_skin
Definition magnet.qh:16
string m_name
Definition magnet.qh:10
vector m_color
Definition magnet.qh:18
ATTRIB(StatusEffect, m_name, string)
float autocvar_g_buffs_magnet_range
Definition magnet.qh:6
#define NEW(cname,...)
Definition oo.qh:120
#define CLASS(...)
Definition oo.qh:149
#define ENDCLASS(cname)
Definition oo.qh:286
#define ATTRIB(...)
Definition oo.qh:152
vector
Definition self.qh:96