Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
magnet.qh
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1#pragma once
2
4
5#ifdef SVQC
8#endif // SVQC
9
11 ATTRIB(MagnetBuff, m_name, string, _("Magnet"));
12 ATTRIB(MagnetBuff, netname, string, "magnet");
13#ifndef SVQC
14 ATTRIB(MagnetBuff, m_icon, string, "buff_magnet");
15#endif
16#ifdef GAMEQC
18#endif
19 ATTRIB(MagnetBuff, m_color, vector, '1 0.95 0.18');
21
23BUFF_SPAWNFUNCS(magnet, BUFF_MAGNET)
#define REGISTER_BUFF(id, inst)
Definition buffs.qh:14
#define BUFF_SPAWNFUNCS(e, b)
Definition buffs.qh:72
Definition buffs.qh:17
string netname
Definition magnet.qh:12
int m_skin
Definition magnet.qh:17
string m_name
Definition magnet.qh:11
vector m_color
Definition magnet.qh:19
ATTRIB(StatusEffect, m_name, string)
float autocvar_g_buffs_magnet_range_item
Definition magnet.qh:6
float autocvar_g_buffs_magnet_range_buff
Definition magnet.qh:7
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92