Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
speed.qh File Reference
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Macros

#define SPEED_ADD   BIT(1)
#define SPEED_LAUNCHER   BIT(8)
#define SPEED_NEGATIVE_X   BIT(3)
#define SPEED_NEGATIVE_Y   BIT(5)
#define SPEED_NEGATIVE_Z   BIT(7)
#define SPEED_PERCENTAGE   BIT(0)
#define SPEED_POSITIVE_X   BIT(2)
#define SPEED_POSITIVE_Y   BIT(4)
#define SPEED_POSITIVE_Z   BIT(6)

Macro Definition Documentation

◆ SPEED_ADD

#define SPEED_ADD   BIT(1)

Definition at line 5 of file speed.qh.

Referenced by target_speed_calculatevelocity().

◆ SPEED_LAUNCHER

#define SPEED_LAUNCHER   BIT(8)

Definition at line 12 of file speed.qh.

Referenced by target_speed_calculatevelocity().

◆ SPEED_NEGATIVE_X

#define SPEED_NEGATIVE_X   BIT(3)

Definition at line 7 of file speed.qh.

Referenced by target_speed_calculatevelocity().

◆ SPEED_NEGATIVE_Y

#define SPEED_NEGATIVE_Y   BIT(5)

Definition at line 9 of file speed.qh.

Referenced by target_speed_calculatevelocity().

◆ SPEED_NEGATIVE_Z

#define SPEED_NEGATIVE_Z   BIT(7)

Definition at line 11 of file speed.qh.

Referenced by target_speed_calculatevelocity().

◆ SPEED_PERCENTAGE

#define SPEED_PERCENTAGE   BIT(0)

Definition at line 4 of file speed.qh.

Referenced by target_speed_calculatevelocity().

◆ SPEED_POSITIVE_X

#define SPEED_POSITIVE_X   BIT(2)

Definition at line 6 of file speed.qh.

Referenced by target_speed_calculatevelocity().

◆ SPEED_POSITIVE_Y

#define SPEED_POSITIVE_Y   BIT(4)

Definition at line 8 of file speed.qh.

Referenced by target_speed_calculatevelocity().

◆ SPEED_POSITIVE_Z

#define SPEED_POSITIVE_Z   BIT(6)

Definition at line 10 of file speed.qh.

Referenced by target_speed_calculatevelocity().