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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | SPEED_ADD BIT(1) |
| #define | SPEED_LAUNCHER BIT(8) |
| #define | SPEED_NEGATIVE_X BIT(3) |
| #define | SPEED_NEGATIVE_Y BIT(5) |
| #define | SPEED_NEGATIVE_Z BIT(7) |
| #define | SPEED_PERCENTAGE BIT(0) |
| #define | SPEED_POSITIVE_X BIT(2) |
| #define | SPEED_POSITIVE_Y BIT(4) |
| #define | SPEED_POSITIVE_Z BIT(6) |
| #define SPEED_ADD BIT(1) |
Definition at line 5 of file speed.qh.
Referenced by target_speed_calculatevelocity().
| #define SPEED_LAUNCHER BIT(8) |
Definition at line 12 of file speed.qh.
Referenced by target_speed_calculatevelocity().
| #define SPEED_NEGATIVE_X BIT(3) |
Definition at line 7 of file speed.qh.
Referenced by target_speed_calculatevelocity().
| #define SPEED_NEGATIVE_Y BIT(5) |
Definition at line 9 of file speed.qh.
Referenced by target_speed_calculatevelocity().
| #define SPEED_NEGATIVE_Z BIT(7) |
Definition at line 11 of file speed.qh.
Referenced by target_speed_calculatevelocity().
| #define SPEED_PERCENTAGE BIT(0) |
Definition at line 4 of file speed.qh.
Referenced by target_speed_calculatevelocity().
| #define SPEED_POSITIVE_X BIT(2) |
Definition at line 6 of file speed.qh.
Referenced by target_speed_calculatevelocity().
| #define SPEED_POSITIVE_Y BIT(4) |
Definition at line 8 of file speed.qh.
Referenced by target_speed_calculatevelocity().
| #define SPEED_POSITIVE_Z BIT(6) |
Definition at line 10 of file speed.qh.
Referenced by target_speed_calculatevelocity().