10 this.
gametype_init(
this, _(
"Mayhem"),
"mayhem",
"g_mayhem",
GAMETYPE_FLAG_USEPOINTS,
"",
"timelimit=15 pointlimit=1000 leadlimit=0",_(
"Compete for the most damage dealt and frags in this chaotic mayhem"));
28 METHOD(
mayhem,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
31 returns(menu, _(
"Point limit:"), 200, 2000, 100,
"g_mayhem_point_limit",
string_null, _(
"How much score is needed before the match will end"));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void gametype_init()
virtual void m_isForcedSupported()
virtual void m_configuremenu()
virtual void m_isAlwaysSupported()
vector MapInfo_Map_supportedGametypes
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
#define METHOD(cname, name, prototype)