Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
models.qh
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1#pragma once
2
3.float modelscale;
4
5#ifdef CSQC
7classfield(Wall) .float lip;
8classfield(Wall) .float bgmscriptangular;
11classfield(Wall) .vector saved;
12
14
16#endif
17
18// Needed for interactive clientwalls
19.bool inactive; // Clientwall disappears when inactive
21// If fade_start > fade_end, fadeout will be inverted
22// fade_vertical_offset is a vertival offset for player position
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float fade_start
Definition item.qh:86
float fade_end
Definition item.qh:87
int lodmodelindex2
float loddistance2
int lodmodelindex1
float loddistance1
int lodmodelindex0
float alpha_min
Definition models.qh:20
float fade_vertical_offset
Definition models.qh:23
bool inactive
Definition models.qh:19
float alpha_max
Definition models.qh:20
void Ent_Wall_Remove(entity this)
float modelscale
Definition models.qh:3
void Ent_Wall_Draw(entity this)
float default_solid
Definition models.qh:24
#define entityclass(...)
Definition oo.qh:52
#define classfield(name)
Definition oo.qh:57
float lip
Definition subs.qh:40