var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void SUB_CalcMoveDone(entity this)
void SetMovedir(entity this)
void ApplyMinMaxScaleAngles(entity e)
bool InitMovingBrushTrigger(entity this)
void SUB_CalcMove_controller_think(entity this)
void SUB_CalcMove_controller_setlinear(entity controller, vector org, vector dest)
void SUB_CalcAngleMoveEnt(entity ent, vector destangle, float tspeedtype, float tspeed, void(entity this) func)
void SetBrushEntityModel(entity this, bool with_lod)
void SUB_Friction(entity this)
void SUB_CalcMove_controller_setbezier(entity controller, vector org, vector control, vector dest)
void InitSolidBSPTrigger(entity this)
bool LOD_customize(entity this, entity client)
void SUB_NullThink(entity this)
void SUB_SetFade_Think(entity this)
float key_door_messagetime
void SUB_CalcAngleMove(entity this, vector destangle, float tspeedtype, float tspeed, void(entity this) func)
void LOD_uncustomize(entity this)
void SUB_SetFade(entity ent, float when, float fading_time)
void SUB_CalcMoveEnt(entity ent, vector tdest, float tspeedtype, float tspeed, void(entity this) func)
void SUB_VanishOrRemove(entity ent)
void SUB_CalcMovePause(entity this)
void LODmodel_attach(entity this)
void SUB_CalcMove(entity this, vector tdest, float tspeedtype, float tspeed, void(entity this) func)
void InitTrigger(entity this)
void SUB_CalcMove_Bezier(entity this, vector tcontrol, vector tdest, float tspeedtype, float tspeed, void(entity this) func)
void SUB_CalcAngleMoveDone(entity this)