Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
net_notice.qh
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1#pragma once
2
3#ifdef SVQC
6
7void sv_notice_to(entity _to, string _notice, float _howlong, float _modal);
8void sv_notice_toall(string _notice, float _howlong, float _modal);
9void sv_notice_join(entity _to);
10#endif
11
12#ifdef CSQC
13void cl_notice_read();
14
15void cl_notice_run();
16#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void sv_notice_to(entity _to, string _notice, float _howlong, float _modal)
Definition net_notice.qc:21
float autocvar_sv_join_notices_time
Definition net_notice.qh:5
string autocvar_sv_join_notices
Definition net_notice.qh:4
void sv_notice_join(entity _to)
Definition net_notice.qc:14
void cl_notice_read()
Definition net_notice.qc:44
void cl_notice_run()
Definition net_notice.qc:55
void sv_notice_toall(string _notice, float _howlong, float _modal)
Definition net_notice.qc:30