8 this.
gametype_init(
this, _(
"Onslaught"),
"ons",
"g_onslaught",
GAMETYPE_FLAG_TEAMPLAY,
"",
"pointlimit=1 timelimit=20",_(
"Capture control points to reach and destroy the enemy generator"));
12 if(v ==
"onslaught_generator")
15 METHOD(
Onslaught,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void gametype_init()
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
virtual void m_generate_mapinfo()
virtual void m_configuremenu()
#define REGISTER_NET_LINKED(id)
vector MapInfo_Map_supportedGametypes
#define REGISTER_GAMETYPE(NAME, inst)
const int GAMETYPE_FLAG_TEAMPLAY
IntrusiveList g_onsgenerators
#define METHOD(cname, name, prototype)
#define STATIC_INIT(func)
during worldspawn