Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
projectiles.qh
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1#pragma once
2
3const int PROJECTILE_ELECTRO = 1;
4const int PROJECTILE_ROCKET = 2;
5const int PROJECTILE_TAG = 3;
6const int PROJECTILE_CRYLINK = 5;
8const int PROJECTILE_GRENADE = 7;
10const int PROJECTILE_MINE = 9;
11const int PROJECTILE_BLASTER = 10;
12const int PROJECTILE_HLAC = 11;
13const int PROJECTILE_SEEKER = 12;
14const int PROJECTILE_FLAC = 13;
15const int PROJECTILE_PORTO_RED = 14;
16const int PROJECTILE_PORTO_BLUE = 15;
17const int PROJECTILE_HOOKBOMB = 16;
18const int PROJECTILE_HAGAR = 17;
21const int PROJECTILE_FIREBALL = 21;
22const int PROJECTILE_FIREMINE = 22;
23
25const int PROJECTILE_RAPTORBOMB = 25;
28const int PROJECTILE_WAKIROCKET = 28;
29const int PROJECTILE_WAKICANNON = 29;
30
31const int PROJECTILE_BUMBLE_GUN = 30;
33
34const int PROJECTILE_MAGE_SPIKE = 32;
36
38
39const int PROJECTILE_ARC_BOLT = 35;
40
41// projectile IDs 40-50 reserved
42
43const int PROJECTILE_RPC = 60;
44
45// projectile IDs 70-100 reserved
const int PROJECTILE_HOOKBOMB
const int PROJECTILE_WAKIROCKET
const int PROJECTILE_TAG
Definition projectiles.qh:5
const int PROJECTILE_GRENADE_BOUNCING
Definition projectiles.qh:9
const int PROJECTILE_GOLEM_LIGHTNING
const int PROJECTILE_ELECTRO
Definition projectiles.qh:3
const int PROJECTILE_FIREMINE
const int PROJECTILE_PORTO_BLUE
const int PROJECTILE_FIREBALL
const int PROJECTILE_RAPTORCANNON
const int PROJECTILE_CRYLINK_BOUNCING
const int PROJECTILE_BLASTER
const int PROJECTILE_CRYLINK
Definition projectiles.qh:6
const int PROJECTILE_RPC
const int PROJECTILE_FLAC
const int PROJECTILE_HAGAR
const int PROJECTILE_ROCKETMINSTA_LASER
const int PROJECTILE_HAGAR_BOUNCING
const int PROJECTILE_HLAC
const int PROJECTILE_BUMBLE_BEAM
const int PROJECTILE_ROCKET
Definition projectiles.qh:4
const int PROJECTILE_MINE
const int PROJECTILE_SPIDERROCKET
const int PROJECTILE_WAKICANNON
const int PROJECTILE_RAPTORBOMBLET
const int PROJECTILE_PORTO_RED
const int PROJECTILE_ELECTRO_BEAM
Definition projectiles.qh:7
const int PROJECTILE_RAPTORBOMB
const int PROJECTILE_MAGE_SPIKE
const int PROJECTILE_BUMBLE_GUN
const int PROJECTILE_GRENADE
Definition projectiles.qh:8
const int PROJECTILE_ARC_BOLT
const int PROJECTILE_SEEKER