Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
projectiles.qh File Reference
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Variables

const int PROJECTILE_ARC_BOLT = 35
const int PROJECTILE_BLASTER = 10
const int PROJECTILE_BUMBLE_BEAM = 31
const int PROJECTILE_BUMBLE_GUN = 30
const int PROJECTILE_CRYLINK = 5
const int PROJECTILE_CRYLINK_BOUNCING = 20
const int PROJECTILE_ELECTRO = 1
const int PROJECTILE_ELECTRO_BEAM = 6
const int PROJECTILE_FIREBALL = 21
const int PROJECTILE_FIREMINE = 22
const int PROJECTILE_FLAC = 13
const int PROJECTILE_GOLEM_LIGHTNING = 33
const int PROJECTILE_GRENADE = 7
const int PROJECTILE_GRENADE_BOUNCING = 8
const int PROJECTILE_HAGAR = 17
const int PROJECTILE_HAGAR_BOUNCING = 18
const int PROJECTILE_HLAC = 11
const int PROJECTILE_HOOKBOMB = 16
const int PROJECTILE_MAGE_SPIKE = 32
const int PROJECTILE_MINE = 9
const int PROJECTILE_PORTO_BLUE = 15
const int PROJECTILE_PORTO_RED = 14
const int PROJECTILE_RAPTORBOMB = 25
const int PROJECTILE_RAPTORBOMBLET = 26
const int PROJECTILE_RAPTORCANNON = 24
const int PROJECTILE_ROCKET = 2
const int PROJECTILE_ROCKETMINSTA_LASER = 34
const int PROJECTILE_RPC = 60
const int PROJECTILE_SEEKER = 12
const int PROJECTILE_SPIDERROCKET = 27
const int PROJECTILE_TAG = 3
const int PROJECTILE_WAKICANNON = 29
const int PROJECTILE_WAKIROCKET = 28

Variable Documentation

◆ PROJECTILE_ARC_BOLT

const int PROJECTILE_ARC_BOLT = 35

Definition at line 39 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and W_Arc_Attack_Bolt().

◆ PROJECTILE_BLASTER

const int PROJECTILE_BLASTER = 10

Definition at line 11 of file projectiles.qh.

Referenced by MODEL(), and W_Blaster_Think().

◆ PROJECTILE_BUMBLE_BEAM

const int PROJECTILE_BUMBLE_BEAM = 31

Definition at line 32 of file projectiles.qh.

Referenced by MODEL().

◆ PROJECTILE_BUMBLE_GUN

const int PROJECTILE_BUMBLE_GUN = 30

Definition at line 31 of file projectiles.qh.

Referenced by bumblebee_fire_cannon(), and MODEL().

◆ PROJECTILE_CRYLINK

const int PROJECTILE_CRYLINK = 5

Definition at line 6 of file projectiles.qh.

Referenced by MODEL(), W_Crylink_Attack(), and W_Crylink_Attack2().

◆ PROJECTILE_CRYLINK_BOUNCING

const int PROJECTILE_CRYLINK_BOUNCING = 20

Definition at line 20 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), W_Crylink_Attack(), and W_Crylink_Attack2().

◆ PROJECTILE_ELECTRO

const int PROJECTILE_ELECTRO = 1

◆ PROJECTILE_ELECTRO_BEAM

const int PROJECTILE_ELECTRO_BEAM = 6

Definition at line 7 of file projectiles.qh.

Referenced by MODEL(), and W_Electro_Attack_Bolt().

◆ PROJECTILE_FIREBALL

const int PROJECTILE_FIREBALL = 21

Definition at line 21 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and W_Fireball_Attack1().

◆ PROJECTILE_FIREMINE

const int PROJECTILE_FIREMINE = 22

Definition at line 22 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), Projectile_DrawTrail(), and W_Fireball_Attack2().

◆ PROJECTILE_FLAC

const int PROJECTILE_FLAC = 13

Definition at line 14 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and W_Seeker_Fire_Flac().

◆ PROJECTILE_GOLEM_LIGHTNING

const int PROJECTILE_GOLEM_LIGHTNING = 33

Definition at line 35 of file projectiles.qh.

Referenced by M_Golem_Attack_Lightning(), MODEL(), and NET_HANDLE().

◆ PROJECTILE_GRENADE

const int PROJECTILE_GRENADE = 7

Definition at line 8 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), Projectile_Draw(), W_Mortar_Attack(), and W_Mortar_Attack2().

◆ PROJECTILE_GRENADE_BOUNCING

const int PROJECTILE_GRENADE_BOUNCING = 8

Definition at line 9 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), Projectile_Draw(), W_Mortar_Attack(), and W_Mortar_Attack2().

◆ PROJECTILE_HAGAR

const int PROJECTILE_HAGAR = 17

Definition at line 18 of file projectiles.qh.

Referenced by MODEL(), W_Hagar_Attack(), and W_Hagar_Attack2_Load_Release().

◆ PROJECTILE_HAGAR_BOUNCING

const int PROJECTILE_HAGAR_BOUNCING = 18

Definition at line 19 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and W_Hagar_Attack2().

◆ PROJECTILE_HLAC

const int PROJECTILE_HLAC = 11

Definition at line 12 of file projectiles.qh.

Referenced by MODEL(), W_HLAC_Attack(), and W_HLAC_Attack2().

◆ PROJECTILE_HOOKBOMB

const int PROJECTILE_HOOKBOMB = 16

Definition at line 17 of file projectiles.qh.

Referenced by MODEL(), Projectile_Draw(), and W_Hook_Attack2().

◆ PROJECTILE_MAGE_SPIKE

const int PROJECTILE_MAGE_SPIKE = 32

Definition at line 34 of file projectiles.qh.

Referenced by M_Mage_Attack_Spike(), and MODEL().

◆ PROJECTILE_MINE

const int PROJECTILE_MINE = 9

Definition at line 10 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and W_MineLayer_Attack().

◆ PROJECTILE_PORTO_BLUE

const int PROJECTILE_PORTO_BLUE = 15

Definition at line 16 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), W_Porto_Attack(), and W_Porto_Touch().

◆ PROJECTILE_PORTO_RED

const int PROJECTILE_PORTO_RED = 14

Definition at line 15 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and W_Porto_Attack().

◆ PROJECTILE_RAPTORBOMB

const int PROJECTILE_RAPTORBOMB = 25

Definition at line 25 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and raptor_bombdrop().

◆ PROJECTILE_RAPTORBOMBLET

const int PROJECTILE_RAPTORBOMBLET = 26

Definition at line 26 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and raptor_bomb_burst().

◆ PROJECTILE_RAPTORCANNON

const int PROJECTILE_RAPTORCANNON = 24

Definition at line 24 of file projectiles.qh.

Referenced by MODEL(), and NET_HANDLE().

◆ PROJECTILE_ROCKET

const int PROJECTILE_ROCKET = 2

◆ PROJECTILE_ROCKETMINSTA_LASER

const int PROJECTILE_ROCKETMINSTA_LASER = 34

Definition at line 37 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and W_RocketMinsta_Attack().

◆ PROJECTILE_RPC

const int PROJECTILE_RPC = 60

Definition at line 43 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and W_OverkillRocketPropelledChainsaw_Attack().

◆ PROJECTILE_SEEKER

const int PROJECTILE_SEEKER = 12

Definition at line 13 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and W_Seeker_Fire_Missile().

◆ PROJECTILE_SPIDERROCKET

const int PROJECTILE_SPIDERROCKET = 27

Definition at line 27 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and spiderbot_rocket_do().

◆ PROJECTILE_TAG

const int PROJECTILE_TAG = 3

Definition at line 5 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and W_Seeker_Fire_Tag().

◆ PROJECTILE_WAKICANNON

const int PROJECTILE_WAKICANNON = 29

Definition at line 29 of file projectiles.qh.

Referenced by MODEL().

◆ PROJECTILE_WAKIROCKET

const int PROJECTILE_WAKIROCKET = 28

Definition at line 28 of file projectiles.qh.

Referenced by MODEL(), NET_HANDLE(), and racer_fire_rocket().