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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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| const int PROJECTILE_ARC_BOLT = 35 |
Definition at line 39 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and W_Arc_Attack_Bolt().
| const int PROJECTILE_BLASTER = 10 |
Definition at line 11 of file projectiles.qh.
Referenced by MODEL(), and W_Blaster_Think().
| const int PROJECTILE_BUMBLE_BEAM = 31 |
Definition at line 32 of file projectiles.qh.
Referenced by MODEL().
| const int PROJECTILE_BUMBLE_GUN = 30 |
Definition at line 31 of file projectiles.qh.
Referenced by bumblebee_fire_cannon(), and MODEL().
| const int PROJECTILE_CRYLINK = 5 |
Definition at line 6 of file projectiles.qh.
Referenced by MODEL(), W_Crylink_Attack(), and W_Crylink_Attack2().
| const int PROJECTILE_CRYLINK_BOUNCING = 20 |
Definition at line 20 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), W_Crylink_Attack(), and W_Crylink_Attack2().
| const int PROJECTILE_ELECTRO = 1 |
Definition at line 3 of file projectiles.qh.
Referenced by M_Spider_Attack_Web(), MODEL(), NET_HANDLE(), W_Electro_Attack_Orb(), and W_Nexball_Attack2().
| const int PROJECTILE_ELECTRO_BEAM = 6 |
Definition at line 7 of file projectiles.qh.
Referenced by MODEL(), and W_Electro_Attack_Bolt().
| const int PROJECTILE_FIREBALL = 21 |
Definition at line 21 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and W_Fireball_Attack1().
| const int PROJECTILE_FIREMINE = 22 |
Definition at line 22 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), Projectile_DrawTrail(), and W_Fireball_Attack2().
| const int PROJECTILE_FLAC = 13 |
Definition at line 14 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and W_Seeker_Fire_Flac().
| const int PROJECTILE_GOLEM_LIGHTNING = 33 |
Definition at line 35 of file projectiles.qh.
Referenced by M_Golem_Attack_Lightning(), MODEL(), and NET_HANDLE().
| const int PROJECTILE_GRENADE = 7 |
Definition at line 8 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), Projectile_Draw(), W_Mortar_Attack(), and W_Mortar_Attack2().
| const int PROJECTILE_GRENADE_BOUNCING = 8 |
Definition at line 9 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), Projectile_Draw(), W_Mortar_Attack(), and W_Mortar_Attack2().
| const int PROJECTILE_HAGAR = 17 |
Definition at line 18 of file projectiles.qh.
Referenced by MODEL(), W_Hagar_Attack(), and W_Hagar_Attack2_Load_Release().
| const int PROJECTILE_HAGAR_BOUNCING = 18 |
Definition at line 19 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and W_Hagar_Attack2().
| const int PROJECTILE_HLAC = 11 |
Definition at line 12 of file projectiles.qh.
Referenced by MODEL(), W_HLAC_Attack(), and W_HLAC_Attack2().
| const int PROJECTILE_HOOKBOMB = 16 |
Definition at line 17 of file projectiles.qh.
Referenced by MODEL(), Projectile_Draw(), and W_Hook_Attack2().
| const int PROJECTILE_MAGE_SPIKE = 32 |
Definition at line 34 of file projectiles.qh.
Referenced by M_Mage_Attack_Spike(), and MODEL().
| const int PROJECTILE_MINE = 9 |
Definition at line 10 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and W_MineLayer_Attack().
| const int PROJECTILE_PORTO_BLUE = 15 |
Definition at line 16 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), W_Porto_Attack(), and W_Porto_Touch().
| const int PROJECTILE_PORTO_RED = 14 |
Definition at line 15 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and W_Porto_Attack().
| const int PROJECTILE_RAPTORBOMB = 25 |
Definition at line 25 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and raptor_bombdrop().
| const int PROJECTILE_RAPTORBOMBLET = 26 |
Definition at line 26 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and raptor_bomb_burst().
| const int PROJECTILE_RAPTORCANNON = 24 |
Definition at line 24 of file projectiles.qh.
Referenced by MODEL(), and NET_HANDLE().
| const int PROJECTILE_ROCKET = 2 |
Definition at line 4 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), Projectile_Draw(), W_Devastator_Attack(), and walker_fire_rocket().
| const int PROJECTILE_ROCKETMINSTA_LASER = 34 |
Definition at line 37 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and W_RocketMinsta_Attack().
| const int PROJECTILE_RPC = 60 |
Definition at line 43 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and W_OverkillRocketPropelledChainsaw_Attack().
| const int PROJECTILE_SEEKER = 12 |
Definition at line 13 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and W_Seeker_Fire_Missile().
| const int PROJECTILE_SPIDERROCKET = 27 |
Definition at line 27 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and spiderbot_rocket_do().
| const int PROJECTILE_TAG = 3 |
Definition at line 5 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and W_Seeker_Fire_Tag().
| const int PROJECTILE_WAKICANNON = 29 |
Definition at line 29 of file projectiles.qh.
Referenced by MODEL().
| const int PROJECTILE_WAKIROCKET = 28 |
Definition at line 28 of file projectiles.qh.
Referenced by MODEL(), NET_HANDLE(), and racer_fire_rocket().