Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
quake.qc
Go to the documentation of this file.
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#include "
quake.qh
"
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#include <
common/stats.qh
>
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#include <
common/weapons/_all.qh
>
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#include <
common/weapons/_all.qh
>
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/***********************
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* QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
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***********************
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weapon_nailgun handled in quake3.qc
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item_armor1 handled in items/spawning.qc
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*/
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SPAWNFUNC_WEAPON
(weapon_supernailgun, WEP_HAGAR)
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SPAWNFUNC_WEAPON
(weapon_supershotgun, WEP_MACHINEGUN)
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SPAWNFUNC_ITEM
(item_spikes, ITEM_Bullets)
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SPAWNFUNC_ITEM
(item_armor2, ITEM_ArmorMega)
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SPAWNFUNC_ITEM
(item_armorInv, ITEM_ArmorMega)
// TODO: make sure we actually want this
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SPAWNFUNC_ITEM
(item_health, this.
spawnflags
& 2 ? ITEM_HealthMega : ITEM_HealthMedium)
_all.qh
spawnflags
int spawnflags
Definition
ammo.qh:15
SPAWNFUNC_ITEM
#define SPAWNFUNC_ITEM(name, item)
Definition
item.qh:106
stats.qh
quake.qh
SPAWNFUNC_WEAPON
#define SPAWNFUNC_WEAPON(name, weapon)
Definition
weapon.qh:150
server
compat
quake.qc
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