Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
stats.qh File Reference
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Macros

#define autocvar_fraglimit   cvar("fraglimit")
#define autocvar_fraglimit_override   cvar("fraglimit_override")
#define autocvar_sv_gravity   cvar("sv_gravity")
#define autocvar_timelimit   cvar("timelimit")
#define autocvar_timelimit_override   cvar("timelimit_override")
#define g_stat_ARMOR   getstati(STAT_ARMOR)
#define g_stat_CELLS   getstati(STAT_CELLS)
#define g_stat_HEALTH   getstati(STAT_HEALTH)
#define g_stat_ITEMS   getstat_INT(STAT_ITEMS)
#define g_stat_NAILS   getstati(STAT_NAILS)
#define g_stat_ROCKETS   getstati(STAT_ROCKETS)
#define g_stat_SHELLS   getstati(STAT_SHELLS)
#define g_stat_VIEWHEIGHT   getstati(STAT_VIEWHEIGHT)
#define Q3COMPAT_COMMON   q3compat

Functions

 AUTOCVAR (g_walljump, bool, false, "enable wall jumping mutator")
 AUTOCVAR (g_walljump_delay, float, 1, "minimum delay between wall jumps")
 AUTOCVAR (g_walljump_force, float, 300, "how far to bounce/jump off the wall")
 AUTOCVAR (g_walljump_velocity_xy_factor, float, 1.15, "how much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping")
 AUTOCVAR (g_walljump_velocity_z_factor, float, 0.5, "upwards velocity factor, multiplied by normal jump velocity")
 REGISTER_STAT (MOVEFLAGS, INT, MOVEFLAG_VALID|(autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE :0)|(autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND :0)|(autocvar_sv_gameplayfix_gravityunaffectedbyticrate ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE :0)) float autocvar_sv_wallfriction
float W_WeaponRateFactor (entity this)

Variables

float autocvar_g_bloodloss
bool autocvar_g_ctf_leaderboard
float autocvar_g_jetpack_acceleration_side
 cvar loopback
float autocvar_g_jetpack_acceleration_up
float autocvar_g_jetpack_antigravity
int autocvar_g_jetpack_fuel
float autocvar_g_jetpack_maxspeed_side
float autocvar_g_jetpack_maxspeed_up
float autocvar_g_jetpack_reverse_thrust
int autocvar_g_multijump
float autocvar_g_multijump_add
bool autocvar_g_multijump_client = true
float autocvar_g_multijump_dodging = 1
float autocvar_g_multijump_maxspeed
float autocvar_g_multijump_speed
bool autocvar_g_shootfromcenter
bool autocvar_g_shootfromeye
float autocvar_g_teleport_maxspeed
float autocvar_g_teleport_minspeed
int autocvar_leadlimit
bool autocvar_sv_dodging_air_dodging
float autocvar_sv_dodging_air_maxspeed
bool autocvar_sv_dodging_clientselect
float autocvar_sv_dodging_delay
bool autocvar_sv_dodging_frozen
bool autocvar_sv_dodging_frozen_doubletap
float autocvar_sv_dodging_height_threshold
float autocvar_sv_dodging_horiz_force_fastest
float autocvar_sv_dodging_horiz_force_frozen
float autocvar_sv_dodging_horiz_force_slowest
float autocvar_sv_dodging_horiz_speed_max
float autocvar_sv_dodging_horiz_speed_min
float autocvar_sv_dodging_maxspeed
float autocvar_sv_dodging_ramp_time
float autocvar_sv_dodging_up_speed
float autocvar_sv_dodging_wall_distance_threshold
bool autocvar_sv_dodging_wall_dodging
float autocvar_sv_friction_on_land
var float autocvar_sv_friction_slick = 0.5
int autocvar_sv_gameplayfix_delayprojectiles = 0
int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1
int autocvar_sv_gameplayfix_easierwaterjump = 1
int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1
bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true
int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1
int autocvar_sv_gameplayfix_noairborncorpse = 1
int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1
bool autocvar_sv_gameplayfix_nogravityonground = true
float autocvar_sv_gameplayfix_q2airaccelerate = 1
int autocvar_sv_gameplayfix_slidemoveprojectiles = 1
int autocvar_sv_gameplayfix_stepdown = 2
float autocvar_sv_gameplayfix_stepdown_maxspeed = 0
int autocvar_sv_gameplayfix_stepmultipletimes = 1
int autocvar_sv_gameplayfix_unstickplayers
bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true
float autocvar_sv_showfps = 0
 arc heat in [0,1]
bool autocvar_sv_slick_applygravity
float autocvar_sv_stepheight
int autocvar_sv_wallclip
bool g_bugrigs
float g_bugrigs_accel
float g_bugrigs_air_steering
float g_bugrigs_angle_smoothing
float g_bugrigs_friction_air
float g_bugrigs_friction_brake
float g_bugrigs_friction_floor
bool g_bugrigs_planar_movement
bool g_bugrigs_planar_movement_car_jumping
float g_bugrigs_reverse_speeding
float g_bugrigs_reverse_spinning
float g_bugrigs_reverse_stopping
float g_bugrigs_speed_pow
float g_bugrigs_speed_ref
float g_bugrigs_steer
int g_dodging
 cvar loopback
float game_starttime
float game_stopped
float gravity
const int MAX_CL_STATS = 256
int missing_teams_mask
int multijump_count
const int OVERTIME_SUDDENDEATH = BITS(24)
int overtimes
float round_limit
float round_starttime
int rounds_played
int timeout_status
float warmup_limit
vector weaponsInMap
 all the weapons actually spawned in the map, does not include filtered items
vector weaponsInMapAll
 all the weapons placed by the mapper (weaponreplace applied), ignores most filters

Macro Definition Documentation

◆ autocvar_fraglimit

#define autocvar_fraglimit   cvar("fraglimit")

◆ autocvar_fraglimit_override

#define autocvar_fraglimit_override   cvar("fraglimit_override")

Definition at line 91 of file stats.qh.

Referenced by GameRules_limit_fallbacks().

◆ autocvar_sv_gravity

◆ autocvar_timelimit

◆ autocvar_timelimit_override

#define autocvar_timelimit_override   cvar("timelimit_override")

Definition at line 93 of file stats.qh.

Referenced by GameRules_limit_fallbacks(), and rc_SetLimits().

◆ g_stat_ARMOR

#define g_stat_ARMOR   getstati(STAT_ARMOR)

Definition at line 33 of file stats.qh.

◆ g_stat_CELLS

#define g_stat_CELLS   getstati(STAT_CELLS)

Definition at line 37 of file stats.qh.

◆ g_stat_HEALTH

#define g_stat_HEALTH   getstati(STAT_HEALTH)

Definition at line 32 of file stats.qh.

◆ g_stat_ITEMS

#define g_stat_ITEMS   getstat_INT(STAT_ITEMS)

Definition at line 38 of file stats.qh.

◆ g_stat_NAILS

#define g_stat_NAILS   getstati(STAT_NAILS)

Definition at line 35 of file stats.qh.

◆ g_stat_ROCKETS

#define g_stat_ROCKETS   getstati(STAT_ROCKETS)

Definition at line 36 of file stats.qh.

◆ g_stat_SHELLS

#define g_stat_SHELLS   getstati(STAT_SHELLS)

Definition at line 34 of file stats.qh.

◆ g_stat_VIEWHEIGHT

#define g_stat_VIEWHEIGHT   getstati(STAT_VIEWHEIGHT)

Definition at line 39 of file stats.qh.

◆ Q3COMPAT_COMMON

Function Documentation

◆ AUTOCVAR() [1/5]

AUTOCVAR ( g_walljump ,
bool ,
false ,
"enable wall jumping mutator"  )

◆ AUTOCVAR() [2/5]

AUTOCVAR ( g_walljump_delay ,
float ,
1 ,
"minimum delay between wall jumps"  )

◆ AUTOCVAR() [3/5]

AUTOCVAR ( g_walljump_force ,
float ,
300 ,
"how far to bounce/jump off the wall"  )

◆ AUTOCVAR() [4/5]

AUTOCVAR ( g_walljump_velocity_xy_factor ,
float ,
1. 15,
"how much to slow down along horizontal axis,
higher value = higher deceleration )

◆ AUTOCVAR() [5/5]

AUTOCVAR ( g_walljump_velocity_z_factor ,
float ,
0. 5,
"upwards velocity factor,
multiplied by normal jump velocity"  )

◆ REGISTER_STAT()

REGISTER_STAT ( MOVEFLAGS ,
INT ,
MOVEFLAG_VALID| autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE :0)|(autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND :0)|(autocvar_sv_gameplayfix_gravityunaffectedbyticrate ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE :0 )

◆ W_WeaponRateFactor()

Variable Documentation

◆ autocvar_g_bloodloss

float autocvar_g_bloodloss

◆ autocvar_g_ctf_leaderboard

bool autocvar_g_ctf_leaderboard

Definition at line 148 of file stats.qh.

Referenced by ctf_CaptureRecord(), MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().

◆ autocvar_g_jetpack_acceleration_side

float autocvar_g_jetpack_acceleration_side

cvar loopback

Definition at line 295 of file stats.qh.

Referenced by havocbot_movetogoal().

◆ autocvar_g_jetpack_acceleration_up

float autocvar_g_jetpack_acceleration_up

Definition at line 296 of file stats.qh.

◆ autocvar_g_jetpack_antigravity

float autocvar_g_jetpack_antigravity

Definition at line 297 of file stats.qh.

◆ autocvar_g_jetpack_fuel

int autocvar_g_jetpack_fuel

Definition at line 298 of file stats.qh.

◆ autocvar_g_jetpack_maxspeed_side

float autocvar_g_jetpack_maxspeed_side

Definition at line 299 of file stats.qh.

◆ autocvar_g_jetpack_maxspeed_up

float autocvar_g_jetpack_maxspeed_up

Definition at line 300 of file stats.qh.

◆ autocvar_g_jetpack_reverse_thrust

float autocvar_g_jetpack_reverse_thrust

Definition at line 301 of file stats.qh.

◆ autocvar_g_multijump

int autocvar_g_multijump

Definition at line 153 of file stats.qh.

Referenced by REGISTER_MUTATOR().

◆ autocvar_g_multijump_add

float autocvar_g_multijump_add

Definition at line 154 of file stats.qh.

◆ autocvar_g_multijump_client

bool autocvar_g_multijump_client = true

Definition at line 158 of file stats.qh.

◆ autocvar_g_multijump_dodging

float autocvar_g_multijump_dodging = 1

Definition at line 157 of file stats.qh.

◆ autocvar_g_multijump_maxspeed

float autocvar_g_multijump_maxspeed

Definition at line 156 of file stats.qh.

◆ autocvar_g_multijump_speed

float autocvar_g_multijump_speed

Definition at line 155 of file stats.qh.

◆ autocvar_g_shootfromcenter

bool autocvar_g_shootfromcenter

Definition at line 381 of file stats.qh.

◆ autocvar_g_shootfromeye

bool autocvar_g_shootfromeye

Definition at line 382 of file stats.qh.

◆ autocvar_g_teleport_maxspeed

float autocvar_g_teleport_maxspeed

Definition at line 349 of file stats.qh.

◆ autocvar_g_teleport_minspeed

float autocvar_g_teleport_minspeed

Definition at line 350 of file stats.qh.

◆ autocvar_leadlimit

int autocvar_leadlimit

Definition at line 84 of file stats.qh.

Referenced by CheckRules_World(), and rc_SetLimits().

◆ autocvar_sv_dodging_air_dodging

bool autocvar_sv_dodging_air_dodging

Definition at line 265 of file stats.qh.

◆ autocvar_sv_dodging_air_maxspeed

float autocvar_sv_dodging_air_maxspeed

Definition at line 267 of file stats.qh.

◆ autocvar_sv_dodging_clientselect

bool autocvar_sv_dodging_clientselect

Definition at line 268 of file stats.qh.

◆ autocvar_sv_dodging_delay

float autocvar_sv_dodging_delay

Definition at line 252 of file stats.qh.

◆ autocvar_sv_dodging_frozen

bool autocvar_sv_dodging_frozen

Definition at line 254 of file stats.qh.

◆ autocvar_sv_dodging_frozen_doubletap

bool autocvar_sv_dodging_frozen_doubletap

Definition at line 255 of file stats.qh.

◆ autocvar_sv_dodging_height_threshold

float autocvar_sv_dodging_height_threshold

Definition at line 256 of file stats.qh.

◆ autocvar_sv_dodging_horiz_force_fastest

float autocvar_sv_dodging_horiz_force_fastest

Definition at line 260 of file stats.qh.

◆ autocvar_sv_dodging_horiz_force_frozen

float autocvar_sv_dodging_horiz_force_frozen

Definition at line 261 of file stats.qh.

◆ autocvar_sv_dodging_horiz_force_slowest

float autocvar_sv_dodging_horiz_force_slowest

Definition at line 259 of file stats.qh.

◆ autocvar_sv_dodging_horiz_speed_max

float autocvar_sv_dodging_horiz_speed_max

Definition at line 258 of file stats.qh.

◆ autocvar_sv_dodging_horiz_speed_min

float autocvar_sv_dodging_horiz_speed_min

Definition at line 257 of file stats.qh.

◆ autocvar_sv_dodging_maxspeed

float autocvar_sv_dodging_maxspeed

Definition at line 266 of file stats.qh.

◆ autocvar_sv_dodging_ramp_time

float autocvar_sv_dodging_ramp_time

Definition at line 262 of file stats.qh.

◆ autocvar_sv_dodging_up_speed

float autocvar_sv_dodging_up_speed

Definition at line 263 of file stats.qh.

◆ autocvar_sv_dodging_wall_distance_threshold

float autocvar_sv_dodging_wall_distance_threshold

Definition at line 253 of file stats.qh.

◆ autocvar_sv_dodging_wall_dodging

bool autocvar_sv_dodging_wall_dodging

Definition at line 264 of file stats.qh.

◆ autocvar_sv_friction_on_land

float autocvar_sv_friction_on_land

Definition at line 238 of file stats.qh.

◆ autocvar_sv_friction_slick

var float autocvar_sv_friction_slick = 0.5

Definition at line 239 of file stats.qh.

◆ autocvar_sv_gameplayfix_delayprojectiles

int autocvar_sv_gameplayfix_delayprojectiles = 0

Definition at line 217 of file stats.qh.

Referenced by Physics_Frame().

◆ autocvar_sv_gameplayfix_downtracesupportsongroundflag

int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1

Definition at line 206 of file stats.qh.

◆ autocvar_sv_gameplayfix_easierwaterjump

int autocvar_sv_gameplayfix_easierwaterjump = 1

Definition at line 207 of file stats.qh.

◆ autocvar_sv_gameplayfix_fixedcheckwatertransition

int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1

Definition at line 212 of file stats.qh.

◆ autocvar_sv_gameplayfix_gravityunaffectedbyticrate

bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true

Definition at line 396 of file stats.qh.

Referenced by REGISTER_STAT(), and spiderbot_frame().

◆ autocvar_sv_gameplayfix_grenadebouncedownslopes

int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1

Definition at line 214 of file stats.qh.

◆ autocvar_sv_gameplayfix_noairborncorpse

int autocvar_sv_gameplayfix_noairborncorpse = 1

Definition at line 215 of file stats.qh.

◆ autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems

int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1

Definition at line 216 of file stats.qh.

◆ autocvar_sv_gameplayfix_nogravityonground

bool autocvar_sv_gameplayfix_nogravityonground = true

Definition at line 395 of file stats.qh.

Referenced by REGISTER_STAT().

◆ autocvar_sv_gameplayfix_q2airaccelerate

float autocvar_sv_gameplayfix_q2airaccelerate = 1

Definition at line 394 of file stats.qh.

Referenced by REGISTER_STAT().

◆ autocvar_sv_gameplayfix_slidemoveprojectiles

int autocvar_sv_gameplayfix_slidemoveprojectiles = 1

Definition at line 213 of file stats.qh.

◆ autocvar_sv_gameplayfix_stepdown

int autocvar_sv_gameplayfix_stepdown = 2

Definition at line 208 of file stats.qh.

◆ autocvar_sv_gameplayfix_stepdown_maxspeed

float autocvar_sv_gameplayfix_stepdown_maxspeed = 0

Definition at line 209 of file stats.qh.

◆ autocvar_sv_gameplayfix_stepmultipletimes

int autocvar_sv_gameplayfix_stepmultipletimes = 1

Definition at line 210 of file stats.qh.

◆ autocvar_sv_gameplayfix_unstickplayers

int autocvar_sv_gameplayfix_unstickplayers

Definition at line 211 of file stats.qh.

◆ autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag

bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true

Definition at line 218 of file stats.qh.

◆ autocvar_sv_showfps

float autocvar_sv_showfps = 0

arc heat in [0,1]

compressShotOrigin

Definition at line 143 of file stats.qh.

◆ autocvar_sv_slick_applygravity

bool autocvar_sv_slick_applygravity

Definition at line 361 of file stats.qh.

◆ autocvar_sv_stepheight

float autocvar_sv_stepheight

Definition at line 422 of file stats.qh.

Referenced by bot_calculate_stepheightvec().

◆ autocvar_sv_wallclip

int autocvar_sv_wallclip

Definition at line 443 of file stats.qh.

◆ g_bugrigs

bool g_bugrigs

Definition at line 171 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_accel

float g_bugrigs_accel

Definition at line 182 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_air_steering

float g_bugrigs_air_steering

Definition at line 177 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_angle_smoothing

float g_bugrigs_angle_smoothing

Definition at line 178 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_friction_air

float g_bugrigs_friction_air

Definition at line 181 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_friction_brake

float g_bugrigs_friction_brake

Definition at line 180 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_friction_floor

float g_bugrigs_friction_floor

Definition at line 179 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_planar_movement

bool g_bugrigs_planar_movement

Definition at line 172 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_planar_movement_car_jumping

bool g_bugrigs_planar_movement_car_jumping

Definition at line 173 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_reverse_speeding

float g_bugrigs_reverse_speeding

Definition at line 175 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_reverse_spinning

float g_bugrigs_reverse_spinning

Definition at line 174 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_reverse_stopping

float g_bugrigs_reverse_stopping

Definition at line 176 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_speed_pow

float g_bugrigs_speed_pow

Definition at line 184 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_speed_ref

float g_bugrigs_speed_ref

Definition at line 183 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_bugrigs_steer

float g_bugrigs_steer

Definition at line 185 of file stats.qh.

Referenced by bugrigs_SetVars().

◆ g_dodging

int g_dodging

cvar loopback

Definition at line 251 of file stats.qh.

◆ game_starttime

◆ game_stopped

float game_stopped

Definition at line 81 of file stats.qh.

Referenced by accuracy_isgooddamage(), as_round_think(), bot_serverframe(), buff_Respawn(), buff_Think(), buff_Touch(), bumblebee_pilot_frame(), CA_CheckWinner(), CL_Weaponentity_Think(), ClientCommand_join(), ClientKill(), ClientKill_TeamChange(), CreatureFrame_All(), Damage(), Domination_CheckWinner(), dompointthink(), DrownPlayer(), freezetag_CheckWinner(), GetPressedKeys(), GiveFrags(), GoalTouch(), GrapplingHookThink(), Heal(), ImpulseCommands(), InitBall(), instagib_ammocheck(), Join(), ka_RespawnBall(), ka_TouchEvent(), kh_Controller_Think(), kh_Key_Think(), kh_Key_Touch(), kh_Scores_Event(), KillIndicator_Think(), Monster_Attack_Check(), Monster_Move(), Monster_Move_2D(), Monster_ValidTarget(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), NextLevel(), ons_GeneratorDamage(), ons_GeneratorThink(), Onslaught_CheckWinner(), player_powerups(), PlayerFrame(), PlayerPostThink(), PlayerPreThink(), PlayerScore_Add(), PlayerScore_Set(), PlayerThink(), PlayerUseKey(), PutClientInServer(), PutObserverInServer(), racer_frame(), raptor_frame(), ReadyRestart_force(), reset_map(), round_handler_Think(), Say(), Shutdown(), spiderbot_frame(), StartFrame(), Surv_CheckWinner(), sys_phys_pregame_hold(), target_changelevel_use(), target_voicescript_next(), TeamScore_AddToTeam(), TeamScore_GetCompareValue(), tka_RespawnBall(), tka_TouchEvent(), vehicle_use(), W_Arc_Beam_Think(), weaponLocked(), and WinningCondition_Assault().

◆ gravity

float gravity

Definition at line 433 of file stats.qh.

◆ MAX_CL_STATS

const int MAX_CL_STATS = 256

Definition at line 20 of file stats.qh.

◆ missing_teams_mask

int missing_teams_mask

◆ multijump_count

int multijump_count

Definition at line 165 of file stats.qh.

◆ OVERTIME_SUDDENDEATH

const int OVERTIME_SUDDENDEATH = BITS(24)

Definition at line 77 of file stats.qh.

Referenced by CheckRules_World(), HUD_Timer(), and InitiateSuddenDeath().

◆ overtimes

int overtimes

◆ round_limit

float round_limit

Definition at line 376 of file stats.qh.

Referenced by REGISTER_STAT(), and round_handler_Init().

◆ round_starttime

float round_starttime

Definition at line 83 of file stats.qh.

Referenced by round_handler_FirstThink(), round_handler_Reset(), and round_handler_Think().

◆ rounds_played

◆ timeout_status

◆ warmup_limit

float warmup_limit

Definition at line 375 of file stats.qh.

Referenced by readlevelcvars(), ReadyCount(), REGISTER_STAT(), and StartFrame().

◆ weaponsInMap

vector weaponsInMap

all the weapons actually spawned in the map, does not include filtered items

Definition at line 53 of file stats.qh.

Referenced by client_hasweapon(), and StartItem().

◆ weaponsInMapAll

vector weaponsInMapAll

all the weapons placed by the mapper (weaponreplace applied), ignores most filters

Definition at line 55 of file stats.qh.

Referenced by weapon_defaultspawnfunc(), weaponarena_available_all_update(), weaponarena_available_devall_update(), and weaponarena_available_most_update().