Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
quickmenu.qh
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1#pragma once
2#include "../panel.qh"
3
4//float autocvar_hud_panel_quickmenu;
11
12bool QuickMenu_InputEvent(float bInputType, float nPrimary, float nSecondary);
14void QuickMenu_Mouse();
15float QuickMenu_Page_Load(string target_submenu, float new_page);
16void QuickMenu_Default(string submenu);
17void HUD_Quickmenu_PlayerListEntries(string cmd, int teamplayers, bool without_me);
18void QuickMenu_Close();
19bool QuickMenu_Open(string mode, string submenu, string file);
void cmd(string command,...)
bool QuickMenu_InputEvent(float bInputType, float nPrimary, float nSecondary)
bool autocvar_hud_panel_quickmenu_server_is_default
Definition quickmenu.qh:9
void QuickMenu_Mouse()
Definition quickmenu.qc:546
float QuickMenu_Page_Load(string target_submenu, float new_page)
bool QuickMenu_Open(string mode, string submenu, string file)
Definition quickmenu.qc:107
void QuickMenu_Default(string submenu)
Definition quickmenu.qc:830
void HUD_Quickmenu_PlayerListEntries(string cmd, int teamplayers, bool without_me)
Definition quickmenu.qc:803
float autocvar_hud_panel_quickmenu_time
Definition quickmenu.qh:8
bool QuickMenu_IsOpened()
Definition quickmenu.qc:291
void QuickMenu_Close()
Definition quickmenu.qc:263
float autocvar_hud_panel_quickmenu_translatecommands
Definition quickmenu.qh:6
float autocvar_hud_panel_quickmenu_align
Definition quickmenu.qh:5
string autocvar__hud_panel_quickmenu_file_from_server
Definition quickmenu.qh:10
string autocvar_hud_panel_quickmenu_file
Definition quickmenu.qh:7