Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
radar.qh
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1#pragma once
2#include "../panel.qh"
3
14
15void HUD_Radar_Show_Maximized(bool doshow, bool clickable);
float autocvar_hud_panel_radar_foreground_alpha
Definition radar.qh:6
float autocvar_hud_panel_radar_rotation
Definition radar.qh:9
void HUD_Radar_Show_Maximized(bool doshow, bool clickable)
Definition radar.qc:31
float autocvar_hud_panel_radar_scale
Definition radar.qh:10
float autocvar_hud_panel_radar_maximized_rotation
Definition radar.qh:12
bool autocvar_hud_panel_radar_dynamichud
Definition radar.qh:5
int autocvar_hud_panel_radar
Definition radar.qh:4
int autocvar_hud_panel_radar_maximized_zoommode
Definition radar.qh:13
int autocvar_hud_panel_radar_zoommode
Definition radar.qh:11
float autocvar_hud_panel_radar_maximized_scale
Definition radar.qh:7
vector autocvar_hud_panel_radar_maximized_size
Definition radar.qh:8
vector
Definition self.qh:92