3#define BOT_EXEC_STATUS_IDLE 0
4#define BOT_EXEC_STATUS_PAUSED 1
5#define BOT_EXEC_STATUS_WAITING 2
7#define CMD_STATUS_EXECUTING 0
8#define CMD_STATUS_FINISHED 1
9#define CMD_STATUS_ERROR 2
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int BOT_CMD_AIMTARGET
entity find_bot_by_number(float number)
const int BOT_CMD_PARAMETER_FLOAT
const int BOT_CMD_PARAMETER_NONE
entity find_bot_by_name(string name)
const int BOT_CMD_PRESSKEY
void bot_queuecommand(entity bot, string cmdstring)
const int BOT_CMD_WAIT_UNTIL
string bot_cmd_parm_string
vector bot_cmd_parm_vector
void bot_cmdhelp(string scmd)
const int BOT_CMD_CONSOLE
const int BOT_CMD_DEBUG_ASSERT_CANFIRE
string bot_cmd_string[BOT_CMD_COUNTER]
const int BOT_CMD_RELEASEKEY
const int BOT_CMD_MOVETOTARGET
const int BOT_CMD_CONTINUE
const int BOT_CMD_SELECTWEAPON
const int BOT_CMD_PARAMETER_VECTOR
float bot_execute_commands(entity this)
const int BOT_CMD_COUNTER
const int BOT_CMD_PARAMETER_STRING
const int BOT_CMD_IMPULSE
const int BOT_CMD_BARRIER
bool bot_ispaused(entity this)
int bot_cmd_parm_type[BOT_CMD_COUNTER]
const int BOT_CMD_RESETGOAL
const int BOT_CMD_RESETAIM
float bot_cmds_initialized
float bot_cmd_execution_index