var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
string vote_called_command
string vote_parsed_display
bool autocvar_sv_vote_master_callable
bool autocvar_sv_vote_no_stops_vote
const float VC_ASGNMNT_BOTH
const float RESTART_COUNTDOWN
IntrusiveList g_saved_team
int autocvar_sv_vote_limit
bool autocvar_sv_vote_change
const float VOTE_SELECT_REJECT
bool autocvar_sv_vote_master
void reset_map(bool is_fake_round_start)
bool autocvar_sv_vote_call
string ValidateMap(string validated_map, entity caller)
const float VC_ASGNMNT_CLIENTONLY
string vote_parsed_command
void VoteCount(float first_count)
string autocvar_sv_vote_commands
string vote_called_display
void VoteReset(bool verbose)
void VoteCommand(int request, entity caller, int argc, string vote_command)
string autocvar_sv_vote_master_commands
float autocvar_sv_vote_majority_factor_of_voted
bool autocvar_sv_vote_debug
string autocvar_sv_vote_master_password
int autocvar_sv_vote_nospectators
const float VOTE_SELECT_ACCEPT
string autocvar_sv_vote_master_ids
const float VOTE_SELECT_NULL
float autocvar_sv_vote_stop
float autocvar_sv_vote_timeout
const float VC_ASGNMNT_SERVERONLY
int autocvar_sv_vote_master_playerlimit
float autocvar_sv_vote_wait
const float VOTE_SELECT_ABSTAIN
bool autocvar_sv_vote_singlecount
bool autocvar_sv_vote_override_mostrecent
void ReadyRestart_force(bool is_fake_round_start)
float autocvar_sv_vote_majority_factor
bool autocvar_sv_vote_gamestart
#define STATIC_INIT(func)
during worldspawn