Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
main.qh
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1#pragma once
2
8float autocvar_g_balance_contents_playerdamage_lava_burn_time = 2.5; // note: damage is total across this time (not by dps)
16#define autocvar_slowmo cvar("slowmo")
18
21
23
25void dedicated_print(string input);
26
29
30void remove_safely(entity e);
31
33
34#ifdef PROFILING
35float client_cefc_accumulator;
36float client_cefc_accumulatortime;
37#endif
38
40
41// set in CreatureFrame_All for entities that can be damaged by fall (players) and contents (projectiles)
43
45
47.float species;
48
50
51string GetField_fullspawndata(entity e, string fieldname, bool vfspath);
52
53/*
54==================
55main
56
57unused but required by the engine
58==================
59*/
60void main ();
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float serverprevtime
Definition main.qh:207
float servertime
Definition net.qh:348
void remove_safely(entity e)
Definition main.qc:283
void dedicated_print(string input)
print(), but only print if the server is not local
Definition main.qc:233
int autocvar_g_balance_contents_playerdamage_lava_burn
Definition main.qh:7
float autocvar_sys_ticrate
Definition main.qh:17
float autocvar_g_balance_contents_playerdamage_lava_burn_time
Definition main.qh:8
bool autocvar_sv_autopause
Definition main.qh:19
int autocvar_g_balance_contents_playerdamage_drowning
Definition main.qh:5
void Pause_TryPause_Dedicated(entity this)
Definition main.qc:198
float remove_except_protected_forbidden
Definition main.qh:27
float species
Definition main.qh:47
vector oldvelocity
Definition main.qh:42
float autocvar_g_balance_contents_drowndelay
Definition main.qh:4
float watersound_finished
Definition main.qh:44
int autocvar_g_balance_falldamage_maxdamage
Definition main.qh:13
void remove_unsafely(entity e)
Definition main.qc:276
float autocvar_g_balance_falldamage_minspeed
Definition main.qh:14
float autocvar_g_balance_contents_damagerate
Definition main.qh:3
bool dropclient_schedule(entity this)
Schedules dropclient for a player and returns true; if dropclient is already scheduled (for that play...
Definition main.qc:44
bool iscreature
Definition main.qh:46
float serverframetime
Definition main.qh:39
string GetField_fullspawndata(entity e, string fieldname, bool vfspath)
Retrieves the value of a map entity field from fullspawndata.
Definition main.qc:451
void remove_except_protected(entity e)
Definition main.qc:269
float autocvar_g_balance_falldamage_factor
Definition main.qh:12
int autocvar_g_balance_contents_playerdamage_slime
Definition main.qh:9
float autocvar_g_balance_falldamage_deadminspeed
Definition main.qh:11
int autocvar_g_balance_contents_playerdamage_lava
Definition main.qh:6
int autocvar_g_balance_contents_projectiledamage
Definition main.qh:10
void main()
Definition menu.qh:26
float contents_damagetime
Definition main.qh:49
bool autocvar_g_balance_falldamage_onlyvertical
Definition main.qh:15