void remove_safely(entity e)
void dedicated_print(string input)
print(), but only print if the server is not local
int autocvar_g_balance_contents_playerdamage_lava_burn
float autocvar_sys_ticrate
float autocvar_g_balance_contents_playerdamage_lava_burn_time
bool autocvar_sv_autopause
int autocvar_g_balance_contents_playerdamage_drowning
void Pause_TryPause_Dedicated(entity this)
float remove_except_protected_forbidden
float autocvar_g_balance_contents_drowndelay
float watersound_finished
int autocvar_g_balance_falldamage_maxdamage
void remove_unsafely(entity e)
float autocvar_g_balance_falldamage_minspeed
float autocvar_g_balance_contents_damagerate
bool dropclient_schedule(entity this)
Schedules dropclient for a player and returns true; if dropclient is already scheduled (for that play...
string GetField_fullspawndata(entity e, string fieldname, bool vfspath)
Retrieves the value of a map entity field from fullspawndata.
void remove_except_protected(entity e)
float autocvar_g_balance_falldamage_factor
int autocvar_g_balance_contents_playerdamage_slime
float autocvar_g_balance_falldamage_deadminspeed
int autocvar_g_balance_contents_playerdamage_lava
int autocvar_g_balance_contents_projectiledamage
float contents_damagetime
bool autocvar_g_balance_falldamage_onlyvertical