Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
skin-customizables.inc
Go to the documentation of this file.
1/*
2"Perl code to convert this to a skinvalues.txt file.";
3print "title Generic\n";
4print "author Morphed\n";
5print "\n";
6while(<DATA>)
7{
8 chomp;
9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\‍(([A-Z_]+), ([-'0-9. ]+)\‍);$/) #'
10 {
11 printf "%-31s %s\n", $1, $2;
12 }
13 elsif(/^\s*SKINSTRING\‍(([A-Z_]+), "(.*)"\‍);$/)
14 {
15 # printf "// uses \"$2\" images\n";
16 printf "%-31s %s\n", $1, $2;
17 }
18 elsif(/^$/)
19 {
20 print "\n";
21 }
22 elsif(/^\s+\/\/ (.*)$/)
23 {
24 print "// $1\n";
25 }
26 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
27 {
28 }
29 else
30 {
31 print "!!! $_\n";
32 }
33}
34__DATA__
35*/
37 // font sizes (used for everything)
38 SKINFLOAT(FONTSIZE_NORMAL, 12);
39 SKINFLOAT(HEIGHT_NORMAL, 1.5);
40 SKINFLOAT(FONTSIZE_TITLE, 16);
41 SKINFLOAT(HEIGHT_TITLE, 1.5);
42 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
43
44 // tooltips
45 SKINSTRING(GFX_TOOLTIP, "tooltip");
46 SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
47 SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
48 SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
49 SKINFLOAT(WIDTH_TOOLTIP, 0.3);
50 SKINFLOAT(FONTSIZE_TOOLTIP, 12);
51 SKINFLOAT(ALPHA_TOOLTIP, 0.7);
52 SKINVECTOR(COLOR_TOOLTIP, '1 1 1');
53
54 // the individual dialog background colors
55 SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
56 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
57 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
58 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
59 SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
60 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
61 SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
62 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
63 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
64 SKINVECTOR(COLOR_DIALOG_MEDIA, '0.7 0.7 1');
65 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
66 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
67 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
68 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
69 SKINVECTOR(COLOR_DIALOG_VIEW, '1 0.7 0.7');
70 SKINVECTOR(COLOR_DIALOG_MODEL, '1 0.7 0.7');
71 SKINVECTOR(COLOR_DIALOG_CROSSHAIR, '1 0.7 0.7');
72 SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
73 SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
74 SKINVECTOR(COLOR_DIALOG_WELCOME, '1 0.7 0.7');
75 SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
76 SKINVECTOR(COLOR_DIALOG_SCREENSHOTVIEWER, '0.7 0.7 1');
77 SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
78
79 // nexposee positions of windows (they are the scale transformation
80 // centers, NOT the actual positions of the windows!)
81 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
82 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
83 SKINVECTOR(POSITION_DIALOG_MEDIA, '0.9 0.9 0');
84 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
85 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
86 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
87
88 // mouse
89 SKINSTRING(GFX_CURSOR, "cursor");
92 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
93
94 // general
95 SKINVECTOR(COLOR_BACKGROUND, '0 0 0');
96 SKINSTRING(GFX_BACKGROUND, "background");
97 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
98 // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale
99 SKINSTRING(ALIGN_BACKGROUND, "5");
100 SKINSTRING(ALIGN_BACKGROUND_INGAME, "5");
101 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
102 SKINFLOAT(ALPHA_DISABLED, 0.2);
103 SKINFLOAT(ALPHA_BEHIND, 0.5);
104 SKINFLOAT(ALPHA_TEXT, 0.7);
105 SKINVECTOR(COLOR_TEXT, '1 1 1');
106 SKINFLOAT(ALPHA_HEADER, 0.5);
107 SKINVECTOR(COLOR_HEADER, '1 1 1');
108
109 // item: button
110 SKINSTRING(GFX_BUTTON, "button");
111 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
112 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
113 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
114 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
115 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
116 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
117 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
118 SKINFLOAT(MARGIN_BUTTON, 0.5);
119
120 // item: campaign
121 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
122 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
123 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
124 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
125 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
126 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
127 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
128
129 // item: checkbox
130 SKINSTRING(GFX_CHECKBOX, "checkbox");
131 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
132 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
133 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
134 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
135
136 // item: color picker
137 SKINSTRING(GFX_COLORPICKER, "colorpicker");
138 SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
139
140 // item: credits list
141 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
142 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
143 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
144 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
145 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
146 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
147 SKINFLOAT(ROWS_CREDITS, 20);
148 SKINFLOAT(WIDTH_CREDITS, 0.5);
149
150 // item: cvar list
151 SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
152 SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
153 SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
154 SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
155 SKINVECTOR(COLOR_CVARLIST_CONTROLS, '1 0 0');
156
157 // item: dialog
158 SKINSTRING(GFX_DIALOGBORDER, "border");
159 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
160 SKINFLOAT(MARGIN_TOP, 8);
161 SKINFLOAT(MARGIN_BOTTOM, 8);
162 SKINFLOAT(MARGIN_LEFT, 8);
163 SKINFLOAT(MARGIN_RIGHT, 8);
164 SKINFLOAT(MARGIN_COLUMNS, 4);
165 SKINFLOAT(MARGIN_ROWS, 4);
166 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
167
168 // item: input box
169 SKINSTRING(GFX_INPUTBOX, "inputbox");
170 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
171 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
172 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
173
174 // item: clear button
175 SKINSTRING(GFX_CLEARBUTTON, "clearbutton");
176 SKINFLOAT(OFFSET_CLEARBUTTON, 0);
177 SKINVECTOR(COLOR_CLEARBUTTON_N, '1 1 1');
178 SKINVECTOR(COLOR_CLEARBUTTON_F, '1 1 1');
179 SKINVECTOR(COLOR_CLEARBUTTON_C, '1 1 1');
180
181 // item: gametype list
182 SKINFLOAT(BOOL_GAMETYPELIST_ICON_BLUR, 1);
183
184 // item: stats list
185 SKINFLOAT(BOOL_STATSLIST_ICON_BLUR, 1);
186
187 // item: key grabber
188 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
189 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
190 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
191 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
192 SKINVECTOR(COLOR_KEYGRABBER_KEYS_IMMUTABLE, '0.5 0.5 0.5');
193 SKINFLOAT(ALPHA_KEYGRABBER_KEYS_IMMUTABLE, 0.7);
194
195 // item: mutators
196 SKINVECTOR(COLOR_MUTATORS_TITLES, '1 1 1');
197 SKINFLOAT(ALPHA_MUTATORS_TITLES, 1);
198 SKINVECTOR(COLOR_MUTATORS_ENTRIES, '1 1 1');
199 SKINFLOAT(ALPHA_MUTATORS_ENTRIES, 0.7);
200 SKINVECTOR(COLOR_MUTATORS_DISABLED, '0.5 0.5 0.5');
201 SKINFLOAT(ALPHA_MUTATORS_DISABLED, 0.7);
202
203 // item: list box
204 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
205 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
206 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
207 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
208 SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
209 SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
210 SKINVECTOR(COLOR_LISTBOX_FOCUSED, '0 0 1');
211 SKINFLOAT(ALPHA_LISTBOX_FOCUSED, 0.7);
212 SKINFLOAT(FADEALPHA_LISTBOX_FOCUSED, 0.3);
213
214 // item: map list
215 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
216 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
217 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
218 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
219 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
220 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
221
222 // item: nexposee
223 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
224 SKINFLOAT(ALPHA_DIALOG_SANDBOXTOOLS, 0.6);
225
226 // item: player color button
227 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
228
229 // item: player model
230 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
231 SKINFLOAT(ALPHA_MODELTITLE, 1);
232
233 // item: special character picker
234 SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
235 SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
236
237 // item: crosshair picker
238 SKINVECTOR(COLOR_CROSSHAIRPICKER_CROSSHAIR, '1 1 1');
239 SKINFLOAT(ALPHA_CROSSHAIRPICKER_CROSSHAIR, 1);
240
241 // item: radio button
242 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
243 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
244 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
245 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
246 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
247
248 // item: scrollbar
249 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
250 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
251 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
252 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
253 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
254 SKINFLOAT(WIDTH_SCROLLBAR, 16);
255
256 // item: server list
257 SKINFLOAT(ALPHA_SERVERLIST_CATEGORY, 0.7);
258 SKINVECTOR(COLOR_SERVERLIST_CATEGORY, '1 1 1');
259 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
260 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
261 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
262 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
263 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
264 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
265 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
266 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
267 SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7);
268 SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3');
269 SKINFLOAT(ALPHA_SERVERLIST_ICON_NONPURE, 0.5);
270
271 // item: server info
272 SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
273 SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
274
275 // item: skin list
276 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
277 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
278
279 // item: demo list
280 SKINVECTOR(COLOR_DEMOLIST_SUBDIR, '0.5 0.5 0.5');
281
282 // item: screenshot list
283 SKINVECTOR(COLOR_SCREENSHOTLIST_SUBDIR, '0.5 0.5 0.5');
284
285 // item: slider
286 SKINSTRING(GFX_SLIDER, "slider");
287 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
288 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
289 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
290 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
291 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
292 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
vector OFFSET_CURSOR
Definition hud.qh:6
vector SIZE_CURSOR
Definition hud.qh:7
#define SKINFLOAT(name, def)
Definition skin.qh:5
#define SKINBEGIN
Definition skin.qh:3
#define SKINEND
Definition skin.qh:8
#define SKINVECTOR(name, def)
Definition skin.qh:4
#define SKINSTRING(name, def)
Definition skin.qh:7