Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
slider_decibels.qh
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1#pragma once
2
3#include "slider.qh"
9entity makeXonoticDecibelsSlider_T(float, float, float, string, string);
10entity makeXonoticDecibelsSlider(float, float, float, string);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void saveCvars()
virtual void valueToText()
virtual void loadCvars()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
entity makeXonoticDecibelsSlider_T(float, float, float, string, string)
entity makeXonoticDecibelsSlider(float, float, float, string)