Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
slider_picmip.qh
Go to the documentation of this file.
1
#pragma once
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3
#include "
mixedslider.qh
"
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CLASS
(
XonoticPicmipSlider
,
XonoticMixedSlider
)
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METHOD
(
XonoticPicmipSlider
,
configureXonoticPicmipSlider
,
void
(
entity
));
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METHOD
(
XonoticPicmipSlider
,
draw
,
void
(
entity
));
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METHOD
(
XonoticPicmipSlider
,
autofix
,
void
(
entity
));
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ATTRIB
(
XonoticPicmipSlider
,
have_s3tc
,
float
, 0);
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ENDCLASS
(
XonoticPicmipSlider
)
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entity
makeXonoticPicmipSlider
();
// note: you still need to call addRange, addText, and configureXonoticMixedSliderValues!
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticMixedSlider
Definition
mixedslider.qh:4
XonoticMixedSlider::ATTRIB
ATTRIB(XonoticMixedSlider, controlledCvar, string)
XonoticPicmipSlider
Definition
slider_picmip.qh:4
XonoticPicmipSlider::configureXonoticPicmipSlider
virtual void configureXonoticPicmipSlider()
XonoticPicmipSlider::draw
virtual void draw()
XonoticPicmipSlider::autofix
virtual void autofix()
XonoticPicmipSlider::have_s3tc
float have_s3tc
Definition
slider_picmip.qh:8
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
makeXonoticPicmipSlider
entity makeXonoticPicmipSlider()
Definition
slider_picmip.qc:3
mixedslider.qh
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xonotic
slider_picmip.qh
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