Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
slider_picmip.qh
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1#pragma once
2
3#include "mixedslider.qh"
10entity makeXonoticPicmipSlider(); // note: you still need to call addRange, addText, and configureXonoticMixedSliderValues!
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(XonoticMixedSlider, controlledCvar, string)
virtual void configureXonoticPicmipSlider()
virtual void draw()
virtual void autofix()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
entity makeXonoticPicmipSlider()