Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
mixedslider.qh
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1#pragma once
2
28entity makeXonoticMixedSlider_T(string, string theTooltip);
29entity makeXonoticMixedSlider(string); // note: you still need to call addRange, addText, and configureXonoticMixedSliderValues!
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void setValue()
virtual void configureXonoticMixedSlider()
virtual void saveCvars()
ATTRIB(XonoticMixedSlider, controlledCvar, string)
virtual void loadCvars()
virtual void configureXonoticMixedSliderValues()
virtual void setValueSpace()
string controlledCvar
Definition menu.qc:16
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
entity makeXonoticMixedSlider(string)
entity makeXonoticMixedSlider_T(string, string theTooltip)
Definition mixedslider.qc:3