Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
spawnshield.qh
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1#pragma once
2
4
6 ATTRIB(SpawnShield, netname, string, "spawnshield");
7#if 0
8 // NOTE: status effect name and icon disabled as they are not displayed
9 // re-enable if status effects are given a visual element
10 ATTRIB(SpawnShield, m_name, string, _("Spawn Shield"));
11 ATTRIB(SpawnShield, m_icon, string, "shield");
12#endif
13 ATTRIB(SpawnShield, m_color, vector, '0.36 1 0.07');
float m_lifetime
vector m_color
string netname
Definition spawnshield.qh:6
ATTRIB(StatusEffect, m_name, string)
string m_name
Definition scores.qh:142
#define REGISTER_STATUSEFFECT(id, inst)
Definition all.qh:12
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92