Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
spawnshield.qh
Go to the documentation of this file.
1
#pragma once
2
3
#include <
common/mutators/mutator/status_effects/all.qh
>
4
5
CLASS
(
SpawnShield
,
StatusEffect
)
6
ATTRIB
(
SpawnShield
,
netname
,
string
,
"spawnshield"
);
7
#if 0
8
// NOTE: status effect name and icon disabled as they are not displayed
9
// re-enable if status effects are given a visual element
10
ATTRIB
(
SpawnShield
,
m_name
,
string
, _(
"Spawn Shield"
));
11
ATTRIB
(
SpawnShield
, m_icon,
string
,
"shield"
);
12
#endif
13
ATTRIB
(
SpawnShield
,
m_color
,
vector
,
'0.36 1 0.07'
);
14
ATTRIB
(
SpawnShield
,
m_hidden
,
bool
,
true
);
15
ATTRIB
(
SpawnShield
,
m_lifetime
,
float
, 10);
16
ENDCLASS
(
SpawnShield
)
17
REGISTER_STATUSEFFECT
(
SpawnShield
,
NEW
(
SpawnShield
));
SpawnShield
Definition
spawnshield.qh:5
SpawnShield::m_lifetime
float m_lifetime
Definition
spawnshield.qh:15
SpawnShield::m_color
vector m_color
Definition
spawnshield.qh:13
SpawnShield::netname
string netname
Definition
spawnshield.qh:6
SpawnShield::m_hidden
bool m_hidden
Definition
spawnshield.qh:14
StatusEffect
Definition
all.qh:33
StatusEffect::ATTRIB
ATTRIB(StatusEffect, m_name, string)
m_name
string m_name
Definition
scores.qh:142
all.qh
REGISTER_STATUSEFFECT
#define REGISTER_STATUSEFFECT(id, inst)
Definition
all.qh:12
NEW
#define NEW(cname,...)
Definition
oo.qh:117
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
ATTRIB
#define ATTRIB(...)
Definition
oo.qh:148
vector
vector
Definition
self.qh:92
common
mutators
mutator
status_effects
status_effect
spawnshield.qh
Generated on
for Xonotic QuakeC by
1.14.0