Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_domination.qh
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1#pragma once
2
4#define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
8
10void dom_Initialize();
11
29
30// score rule declarations
31const float ST_DOM_TICKS = 1;
32const float ST_DOM_CAPS = 1;
33
34// pps: points per second
36float pps_red;
40
41// capture declarations
43.entity sprite;
44.float captime;
45
46// misc globals
49
50void AnimateDomPoint(entity this);
#define MUTATOR_ONADD
Definition base.qh:309
#define REGISTER_MUTATOR(...)
Definition base.qh:295
#define MUTATOR_STATIC()
Definition base.qh:313
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
entity sprite
Definition sv_assault.qc:11
int autocvar_g_domination_roundbased_point_limit
float pps_blue
int autocvar_g_domination_point_leadlimit
float total_pps
const float ST_DOM_CAPS
float enemy_playerid
float domination_teams
float domination_roundbased
const float ST_DOM_TICKS
void dom_Initialize()
float pps_yellow
bool autocvar_g_domination_roundbased
float pps_pink
float pps_red
void AnimateDomPoint(entity this)
IntrusiveList g_dompoints
float captime
#define autocvar_g_domination_point_limit
void GameRules_limit_score(int limit)
Definition sv_rules.qc:23
void GameRules_teams(bool value)
Definition sv_rules.qc:3
void GameRules_limit_lead(int limit)
Definition sv_rules.qc:33