4#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
27#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
#define REGISTER_MUTATOR(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void kh_Controller_SetThink(float t, kh_Think_t func)
bool autocvar_g_keyhunt_team_spawns
#define autocvar_g_keyhunt_point_limit
int autocvar_g_keyhunt_point_leadlimit
void GameRules_limit_score(int limit)
void GameRules_teams(bool value)
void GameRules_limit_lead(int limit)
#define GameRules_spawning_teams(value)
Used to disable team spawns in team modes.