Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_mayhem.qh
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#pragma once
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#include <
common/mutators/base.qh
>
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void
mayhem_Initialize
();
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REGISTER_MUTATOR
(
mayhem
,
false
)
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{
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MUTATOR_STATIC
();
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MUTATOR_ONADD
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{
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mayhem_Initialize
();
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}
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return
0;
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}
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void
MayhemCalculatePlayerScore
(
entity
scorer);
base.qh
MUTATOR_ONADD
#define MUTATOR_ONADD
Definition
base.qh:309
REGISTER_MUTATOR
#define REGISTER_MUTATOR(...)
Definition
base.qh:295
MUTATOR_STATIC
#define MUTATOR_STATIC()
Definition
base.qh:313
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
mayhem
Definition
mayhem.qh:7
mayhem_Initialize
void mayhem_Initialize()
Definition
sv_mayhem.qc:41
MayhemCalculatePlayerScore
void MayhemCalculatePlayerScore(entity scorer)
Definition
sv_mayhem.qc:145
common
gametypes
gametype
mayhem
sv_mayhem.qh
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