Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_powerups.qh
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1#pragma once
2
4
5#include "powerups.qh"
6
11
12REGISTER_MUTATOR(powerups, true);
13
16
18
19// q3compat
20.float count;
#define REGISTER_MUTATOR(...)
Definition base.qh:295
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float count
Definition powerups.qc:22
void powerups_DropItem_Think(entity this)
int autocvar_g_powerups
Definition sv_powerups.qh:7
int autocvar_g_powerups_drop_ondeath
Definition sv_powerups.qh:9
bool autocvar_g_powerups_stack
float prevstrengthsoundattempt
float prevstrengthsound
int autocvar_g_powerups_drop
Definition sv_powerups.qh:8