|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
Go to the source code of this file.
Functions | |
| void | powerups_DropItem_Think (entity this) |
| REGISTER_MUTATOR (powerups, true) | |
Variables | |
| int | autocvar_g_powerups |
| int | autocvar_g_powerups_drop |
| int | autocvar_g_powerups_drop_ondeath |
| bool | autocvar_g_powerups_stack |
| float | count |
| float | prevstrengthsound |
| float | prevstrengthsoundattempt |
Definition at line 80 of file sv_powerups.qc.
References entity(), floor(), GetResource(), RES_ARMOR, time, wait, waypointsprite_attached, WaypointSprite_Kill(), and WaypointSprite_UpdateHealth().
Referenced by Item_Think().
| REGISTER_MUTATOR | ( | powerups | , |
| true | ) |
| int autocvar_g_powerups |
Definition at line 7 of file sv_powerups.qh.
Referenced by MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), powerup_fuelregen_init(), powerup_invisibility_init(), powerup_jetpack_init(), powerup_shield_init(), powerup_speed_init(), and powerup_strength_init().
| int autocvar_g_powerups_drop |
Definition at line 8 of file sv_powerups.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| int autocvar_g_powerups_drop_ondeath |
Definition at line 9 of file sv_powerups.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| bool autocvar_g_powerups_stack |
Definition at line 10 of file sv_powerups.qh.
Referenced by Item_GiveTo().
| float count |
Definition at line 20 of file sv_powerups.qh.
| float prevstrengthsound |
Definition at line 14 of file sv_powerups.qh.
| float prevstrengthsoundattempt |
Definition at line 15 of file sv_powerups.qh.