Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_spawn.qh
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#pragma once
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#include <
common/monsters/monster.qh
>
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entity
spawnmonster
(
entity
e,
string
monster,
Monster
monster_id,
entity
spawnedby,
entity
own,
vector
orig,
bool
respwn,
bool
removeifinvalid,
int
moveflag);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Monster
Definition
monster.qh:35
monster.qh
vector
vector
Definition
self.qh:92
spawnmonster
entity spawnmonster(entity e, string monster, Monster monster_id, entity spawnedby, entity own, vector orig, bool respwn, bool removeifinvalid, int moveflag)
Definition
sv_spawn.qc:14
common
monsters
sv_spawn.qh
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