Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_spawn.qh
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1#pragma once
2
4
5entity spawnmonster (entity e, string monster, Monster monster_id, entity spawnedby, entity own, vector orig, bool respwn, bool removeifinvalid, int moveflag);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector
Definition self.qh:92
entity spawnmonster(entity e, string monster, Monster monster_id, entity spawnedby, entity own, vector orig, bool respwn, bool removeifinvalid, int moveflag)
Definition sv_spawn.qc:14