Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_tka.qh
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1#pragma once
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9//int autocvar_g_tka_teams;
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31void tka_DropEvent(entity player);
#define MUTATOR_ONADD
Definition base.qh:309
#define REGISTER_MUTATOR(...)
Definition base.qh:295
#define MUTATOR_STATIC()
Definition base.qh:313
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
void
Definition self.qh:76
void GameRules_limit_score(int limit)
Definition sv_rules.qc:22
void GameRules_teams(bool value)
Definition sv_rules.qc:3
void GameRules_limit_lead(int limit)
Definition sv_rules.qc:32
#define GameRules_spawning_teams(value)
Used to disable team spawns in team modes.
Definition sv_rules.qh:35
void havocbot_role_tka_carrier(entity this)
Definition sv_tka.qc:346
void havocbot_role_tka_collector(entity this)
Definition sv_tka.qc:369
bool autocvar_g_tka_team_spawns
Definition sv_tka.qh:6
int autocvar_g_tka_teams_override
Definition sv_tka.qh:10
void tka_Initialize()
int autocvar_g_tka_point_limit
Definition sv_tka.qh:4
IntrusiveList g_tkaballs
Definition sv_tka.qh:12
int autocvar_g_tka_point_leadlimit
Definition sv_tka.qh:5
void tka_DropEvent(entity player)
Definition sv_tka.qc:187