Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_tka.qh
Go to the documentation of this file.
1#pragma once
2
8
10//int autocvar_g_tka_teams;
12
28
31
32void tka_DropEvent(entity player);
#define MUTATOR_ONADD
Definition base.qh:309
#define REGISTER_MUTATOR(...)
Definition base.qh:295
#define MUTATOR_STATIC()
Definition base.qh:313
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
void
Definition self.qh:72
void GameRules_limit_score(int limit)
Definition sv_rules.qc:23
void GameRules_teams(bool value)
Definition sv_rules.qc:3
void GameRules_limit_lead(int limit)
Definition sv_rules.qc:33
#define GameRules_spawning_teams(value)
Used to disable team spawns in team modes.
Definition sv_rules.qh:35
void havocbot_role_tka_carrier(entity this)
Definition sv_tka.qc:347
void havocbot_role_tka_collector(entity this)
Definition sv_tka.qc:370
bool autocvar_g_tka_team_spawns
Definition sv_tka.qh:6
int autocvar_g_tka_teams_override
Definition sv_tka.qh:11
void tka_Initialize()
int autocvar_g_tka_point_limit
Definition sv_tka.qh:4
IntrusiveList g_tkaballs
Definition sv_tka.qh:13
int autocvar_g_tka_point_leadlimit
Definition sv_tka.qh:5
void tka_DropEvent(entity player)
Definition sv_tka.qc:187
int tka_teams
Definition sv_tka.qh:9