45 METHOD(
tmayhem,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
48 returns(menu, _(
"Point limit:"), 200, 3000, 100,
"g_tmayhem_point_limit",
"g_tmayhem_teams_override", _(
"How much score is needed before the match will end"));
53#define g_tmayhem IS_GAMETYPE(TEAM_MAYHEM)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void gametype_init()
virtual void m_configuremenu()
virtual void m_parse_mapinfo()
virtual void m_isAlwaysSupported()
virtual void m_isForcedSupported()
virtual void m_setTeams()
vector MapInfo_Map_supportedGametypes
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
const int GAMETYPE_FLAG_TEAMPLAY
#define METHOD(cname, name, prototype)