9#ifdef MENU_INCLUDE_OVERKILL
10#define MENU_OVERKILL_NAME _("Overkill")
11#define MENU_OVERKILL_DESCRIPTION _("Unique arena mutator that replaces all weapons with mostly hitscan ones with a short time to kill for rapid gameplay. The secondary fire of all weapons shoots a %s-like projectile. It also enables %s and %s.")
16 ATTRIB(XonoticMutatorOverkillTab, title,
string, MENU_OVERKILL_NAME);
17 ATTRIB(XonoticMutatorOverkillTab,
message,
string,
"g_overkill");
18 METHOD(XonoticMutatorOverkillTab, canEnable,
bool(
entity,
bool));
20entity makeXonoticMutatorOverkillTab();
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define METHOD(cname, name, prototype)