Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
mutatortab.qh File Reference
#include "checkbox.qh"
#include "tab.qh"
Include dependency graph for mutatortab.qh:
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Go to the source code of this file.

Classes

class  XonoticMutatorCustomPhysicsTab
class  XonoticMutatorJetpackTab
class  XonoticMutatorOffhandWeaponsTab
class  XonoticMutatorTab
class  XonoticMutatorWeaponArenaTab
class  XonoticMutatorWeaponStayTab
class  XonoticWeaponarenaCheckBox

Functions

entity makeXonoticMutatorCustomPhysicsTab ()
entity makeXonoticMutatorJetpackTab ()
entity makeXonoticMutatorOffhandWeaponsTab ()
entity makeXonoticMutatorWeaponArenaTab ()
entity makeXonoticMutatorWeaponStayTab ()
entity makeXonoticWeaponarenaCheckBox (string, string)
void Mutators_add_CheckBox (entity me, entity e)
void Mutators_add_RadioButton (entity me, entity e)
void Mutators_add_SliderCheckBox (entity me, entity e)
entity Mutators_main_checkbox (entity me)

Function Documentation

◆ makeXonoticMutatorCustomPhysicsTab()

entity makeXonoticMutatorCustomPhysicsTab ( )

Definition at line 386 of file mutatortab.qc.

387{
389 me.configureDialog(me);
390 return me;
391}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define NEW(cname,...)
Definition oo.qh:120

References entity(), and NEW.

◆ makeXonoticMutatorJetpackTab()

entity makeXonoticMutatorJetpackTab ( )

Definition at line 360 of file mutatortab.qc.

361{
363 me.configureDialog(me);
364 return me;
365}

References entity(), and NEW.

◆ makeXonoticMutatorOffhandWeaponsTab()

entity makeXonoticMutatorOffhandWeaponsTab ( )

Definition at line 322 of file mutatortab.qc.

323{
325 me.configureDialog(me);
326 return me;
327}

References entity(), and NEW.

◆ makeXonoticMutatorWeaponArenaTab()

entity makeXonoticMutatorWeaponArenaTab ( )

Definition at line 175 of file mutatortab.qc.

176{
178 me.configureDialog(me);
179 return me;
180}

References entity(), and NEW.

◆ makeXonoticMutatorWeaponStayTab()

entity makeXonoticMutatorWeaponStayTab ( )

Definition at line 286 of file mutatortab.qc.

287{
289 me.configureDialog(me);
290 return me;
291}

References entity(), and NEW.

◆ makeXonoticWeaponarenaCheckBox()

entity makeXonoticWeaponarenaCheckBox ( string theWeapon,
string theText )

Definition at line 85 of file mutatortab.qc.

86{
88 me.configureXonoticWeaponarenaCheckBox(me, theWeapon, theText);
89 return me;
90}

References entity(), and NEW.

Referenced by XonoticWeaponarenaCheckBox::saveCvars(), and XonoticMutatorWeaponArenaTab_fill().

◆ Mutators_add_CheckBox()

void Mutators_add_CheckBox ( entity me,
entity e )

Definition at line 51 of file mutatortab.qc.

52{
54 me.(toggleableItems[me.toggleableItemsCount++]) = e;
55}
void Mutators_toggleable_CheckBox_loadCvars(entity me)
Definition mutatortab.qc:46

References entity(), and Mutators_toggleable_CheckBox_loadCvars().

Referenced by Mutators_main_checkbox().

◆ Mutators_add_RadioButton()

void Mutators_add_RadioButton ( entity me,
entity e )

Definition at line 41 of file mutatortab.qc.

42{
44 me.(toggleableItems[me.toggleableItemsCount++]) = e;
45}
void Mutators_toggleable_RadioButton_loadCvars(entity me)
Definition mutatortab.qc:36

References entity(), and Mutators_toggleable_RadioButton_loadCvars().

Referenced by XonoticMutatorBuffsTab_fill(), XonoticMutatorPowerupsTab_fill(), XonoticMutatorWeaponArenaTab_fill(), and XonoticMutatorWeaponStayTab_fill().

◆ Mutators_add_SliderCheckBox()

void Mutators_add_SliderCheckBox ( entity me,
entity e )

Definition at line 60 of file mutatortab.qc.

61{
63 me.(toggleableItems[me.toggleableItemsCount++]) = e;
64}
void Mutators_toggleable_SliderCheckBox_loadCvars(entity me)
Definition mutatortab.qc:56

References entity(), and Mutators_toggleable_SliderCheckBox_loadCvars().

Referenced by XonoticMutatorBloodLossTab_fill().

◆ Mutators_main_checkbox()

entity Mutators_main_checkbox ( entity me)